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@bitsandfoxes bitsandfoxes commented Aug 14, 2025

Problem

It is a pain to showcase or troubleshoot the SDK's capabilities to integrate with those plugins when our own samples are the default, empty Unity 2019 project.

Context

The Sentry SDK is rarely going to be the only plugin in use and will have to integrate with some others. I.e. in Sentaur Survivors we're using DOTween and also based on conversations I had, Cysharp UniTask is wildly popular.

But we don't have any samples or snippets anywhere. I.e. getsentry/sentry-docs#14666, the resolved symbolication issues in combination with Cysharp first had to be written and then tested and will get lost again otherwise.

Proposal

We can have an additional scene where we put all those third party samples. We keep this minimally intrusive with the ThirdPartyDefineSetup.cs. We check what packages are available and enable/disable snippets based on what's installed.

Screenshot 2025-08-14 at 16 24 35

If the packages are not installed, they get greyed out:

Screenshot 2025-08-26 at 12 46 47

Future

Other plugins that come to mind are

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github-actions bot commented Aug 14, 2025

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📖 Do not forget to update Sentry-docs with your feature once the pull request gets approved.

Generated by 🚫 dangerJS against 56f7e1c

@bitsandfoxes bitsandfoxes merged commit dbbb63c into main Aug 27, 2025
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@bitsandfoxes bitsandfoxes deleted the feat/thirdparty-samples branch August 27, 2025 10:51
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2 participants