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Add traces sampling function support for Windows and Linux #1057
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plugin-dev/Source/Sentry/Private/GenericPlatform/GenericPlatformSentrySubsystem.cpp
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@@ -290,7 +346,7 @@ void FGenericPlatformSentrySubsystem::InitWithSettings(const USentrySettings* se | |||
} | |||
if (settings->EnableTracing && settings->SamplingType == ESentryTracesSamplingType::TracesSampler) | |||
{ | |||
UE_LOG(LogSentrySdk, Warning, TEXT("The Native SDK doesn't currently support sampling functions")); | |||
sentry_options_set_traces_sampler(options, HandleTraceSampling); |
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Can we make HandleTraceSampling non-static and forward "this" here. We could get rid of the static pointer to the class then?
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Unlike other Native SDK callbacks sentry_options_set_traces_sampler
doesn’t provide a user_data
parameter which normally acts as a closure allowing access to the subsystem implementation within the handler.
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plugin-dev/Source/Sentry/Private/GenericPlatform/GenericPlatformSentrySubsystem.h
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This PR updates `Sampling` section for Unreal SDK docs: - Removed notice that trace sampling function is not supported on Windows and Linux - Updated custom trace sampler example Related to: - getsentry/sentry-unreal#1057
This PR adds Unreal Engine SDK migration guide for the upcoming `1.0.0` plugin release. Related to: - getsentry/sentry-unreal#928 - getsentry/sentry-unreal#971 - getsentry/sentry-unreal#1051 - getsentry/sentry-unreal#1018 - getsentry/sentry-unreal#886 - getsentry/sentry-unreal#745 - getsentry/sentry-unreal#436 - getsentry/sentry-unreal#589 - getsentry/sentry-unreal#1057 - getsentry/sentry-unreal#669 --------- Co-authored-by: Bruno Garcia <bruno@brunogarcia.com>
This PR introduces traces sampling function support for platforms where the Unreal plugin relies on
sentry-native
(enabled by getsentry/sentry-native#1108)Key changes:
FSentryTransactionOptions
struct to hold custom sampling context (intended to be extended in future)USentrySubsystem::StartTransactionWithContextAndOptions
now acceptsFSentryTransactionOptions
instead ofTMap<FString, FString>
FSentryVariant
instead ofFString
Related docs update: