vulkan: support larger argsort #17313
Open
+240
−46
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This is an extension of the original bitonic sorting shader that puts the temporary values in global memory and when more than 1024 threads are needed it runs multiple workgroups and synchronizes through a pipelinebarrier.
To improve the memory access pattern, a copy of the float value is kept with the index value. I've applied this same change to the original shared memory version of the shader, which is still used when ncols <= 1024.
Performance seems pretty good relative to the cuda backend, but somewhat worse than CUB for the largest sizes with multiple rows.