Updates to latest BepInEx 6 with IL2CPP support using .net framework 4.8 #3
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Works on latest version of bepinex, including il2cpp.
Remarks:
You should use the #ref comment at start of the file and reference the unhollowed libraries of the game to be able to compile the plugins properly at runtime.
PS: This works well on IL2CPP games but won't work on mono anymore, so prob will be good to put into a separate branch, so keep 2 branchs, IL2CPP and MONO versions, as both has different handlings of it.