Experimental support for required parameters/returns in Godot APIs #1383
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Implements godotengine/godot#86079 in Rust, enabling required parameters and return types.
GDExtension newly advertises information about parameters and return types in engine APIs, which are required, meaning non-null. In Rust, this means we can use
Gd<T>instead ofOption<Gd<T>>, improving type safety and unnecessary unwrapping.The generated code looks as follows:
The upstream PR is not yet merged, but you can test it as follows:
GODOT4_BINenvironment variable to the Godot binary.I gated this functionality behind a new feature
experimental-required-objs, because it's still in flux, and every upstream change becomes breaking. Since I also refactored a few parts in related codegen, I will merge this soon, but the feature should leave existing usage unaffected.Compilation: