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27 changes: 18 additions & 9 deletions menu/menu.gd
Original file line number Diff line number Diff line change
Expand Up @@ -66,9 +66,10 @@ var peer : MultiplayerPeer = OfflineMultiplayerPeer.new()
@onready var msaa_4x = msaa_menu.get_node("4X")
@onready var msaa_8x = msaa_menu.get_node("8X")

@onready var fxaa_menu = settings_menu.get_node("FXAA")
@onready var fxaa_disabled = fxaa_menu.get_node("Disabled")
@onready var fxaa_enabled = fxaa_menu.get_node("Enabled")
@onready var screen_space_aa_menu = settings_menu.get_node("ScreenSpaceAA")
@onready var screen_space_aa_disabled = screen_space_aa_menu.get_node("Disabled")
@onready var screen_space_aa_fxaa = screen_space_aa_menu.get_node("FXAA")
@onready var screen_space_aa_smaa = screen_space_aa_menu.get_node("SMAA")

@onready var shadow_mapping_menu = settings_menu.get_node("ShadowMapping")
@onready var shadow_mapping_disabled = shadow_mapping_menu.get_node("Disabled")
Expand Down Expand Up @@ -116,7 +117,7 @@ func _ready():
play_button.grab_focus()
for menu in [
display_mode_menu, vsync_menu, max_fps_menu, resolution_scale_menu, scale_filter_menu,
taa_menu, msaa_menu, fxaa_menu, shadow_mapping_menu, gi_type_menu, gi_quality_menu,
taa_menu, msaa_menu, screen_space_aa_menu, shadow_mapping_menu, gi_type_menu, gi_quality_menu,
ssao_menu, ssil_menu, bloom_menu, volumetric_fog_menu,
]:
_make_button_group(menu)
Expand Down Expand Up @@ -241,10 +242,12 @@ func _on_settings_pressed():
elif Settings.config_file.get_value("rendering", "msaa") == Viewport.MSAA_8X:
msaa_8x.button_pressed = true

if not Settings.config_file.get_value("rendering", "fxaa"):
fxaa_disabled.button_pressed = true
else:
fxaa_enabled.button_pressed = true
if Settings.config_file.get_value("rendering", "screen_space_aa") == Viewport.SCREEN_SPACE_AA_DISABLED:
screen_space_aa_disabled.button_pressed = true
elif Settings.config_file.get_value("rendering", "screen_space_aa") == Viewport.SCREEN_SPACE_AA_FXAA:
screen_space_aa_fxaa.button_pressed = true
elif Settings.config_file.get_value("rendering", "screen_space_aa") == Viewport.SCREEN_SPACE_AA_SMAA:
screen_space_aa_smaa.button_pressed = true

if not Settings.config_file.get_value("rendering", "shadow_mapping"):
shadow_mapping_disabled.button_pressed = true
Expand Down Expand Up @@ -364,7 +367,13 @@ func _on_apply_pressed():
Settings.config_file.set_value("rendering", "msaa", Viewport.MSAA_8X)

Settings.config_file.set_value("rendering", "shadow_mapping", shadow_mapping_enabled.button_pressed)
Settings.config_file.set_value("rendering", "fxaa", fxaa_enabled.button_pressed)

if screen_space_aa_disabled.button_pressed:
Settings.config_file.set_value("rendering", "screen_space_aa", Viewport.SCREEN_SPACE_AA_DISABLED)
elif screen_space_aa_fxaa.button_pressed:
Settings.config_file.set_value("rendering", "screen_space_aa", Viewport.SCREEN_SPACE_AA_FXAA)
elif screen_space_aa_smaa.button_pressed:
Settings.config_file.set_value("rendering", "screen_space_aa", Viewport.SCREEN_SPACE_AA_SMAA)

if ssao_disabled.button_pressed:
Settings.config_file.set_value("rendering", "ssao_quality", -1)
Expand Down
20 changes: 14 additions & 6 deletions menu/menu.tscn
Original file line number Diff line number Diff line change
Expand Up @@ -543,30 +543,38 @@ size_flags_horizontal = 3
toggle_mode = true
text = "8×"

[node name="FXAA" type="HBoxContainer" parent="UI/Settings"]
[node name="ScreenSpaceAA" type="HBoxContainer" parent="UI/Settings"]
layout_mode = 2
theme_override_constants/separation = 8

[node name="Label" type="Label" parent="UI/Settings/FXAA"]
[node name="Label" type="Label" parent="UI/Settings/ScreenSpaceAA"]
custom_minimum_size = Vector2(400, 0)
layout_mode = 2
size_flags_vertical = 1
text = "Fast Approximate Antialiasing:"
text = "Screen-space Antialiasing:"

[node name="Disabled" type="Button" parent="UI/Settings/FXAA"]
[node name="Disabled" type="Button" parent="UI/Settings/ScreenSpaceAA"]
modulate = Color(0.376471, 1, 0.376471, 1)
layout_mode = 2
size_flags_horizontal = 3
toggle_mode = true
text = "Disabled"

[node name="Enabled" type="Button" parent="UI/Settings/FXAA"]
[node name="FXAA" type="Button" parent="UI/Settings/ScreenSpaceAA"]
modulate = Color(0.376471, 1, 0.376471, 1)
layout_mode = 2
size_flags_horizontal = 3
toggle_mode = true
keep_pressed_outside = true
text = "Enabled"
text = "FXAA"

[node name="SMAA" type="Button" parent="UI/Settings/ScreenSpaceAA"]
modulate = Color(1, 1, 0.313726, 1)
layout_mode = 2
size_flags_horizontal = 3
toggle_mode = true
keep_pressed_outside = true
text = "SMAA"

[node name="ShadowMapping" type="HBoxContainer" parent="UI/Settings"]
layout_mode = 2
Expand Down
4 changes: 2 additions & 2 deletions menu/settings.gd
Original file line number Diff line number Diff line change
Expand Up @@ -25,7 +25,7 @@ const DEFAULTS = {
rendering = {
taa = false,
msaa = Viewport.MSAA_DISABLED,
fxaa = false,
screen_space_aa = Viewport.SCREEN_SPACE_AA_DISABLED,
shadow_mapping = true,
gi_type = GIType.VOXEL_GI,
gi_quality = GIQuality.LOW,
Expand Down Expand Up @@ -72,7 +72,7 @@ func apply_graphics_settings(window: Window, environment: Environment, scene_roo

window.use_taa = Settings.config_file.get_value("rendering", "taa")
window.msaa_3d = Settings.config_file.get_value("rendering", "msaa")
window.screen_space_aa = Viewport.SCREEN_SPACE_AA_FXAA if Settings.config_file.get_value("rendering", "fxaa") else Viewport.SCREEN_SPACE_AA_DISABLED
window.screen_space_aa = Settings.config_file.get_value("rendering", "screen_space_aa")

if not Settings.config_file.get_value("rendering", "shadow_mapping"):
# Disable shadows for all lights present during level load,
Expand Down
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