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KnightNiwrem
approved these changes
Apr 16, 2025
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Currently, it is possible to mutate existing objects in the logs by returning their references from
external, mutating them, and then using checkpoints to rewind the logs and access the mutated objects at a later point.These changes fix that by returning a deep clone of all objects in the logs that are accessed via
external. Note that (persistent) storage adapters have just deserialised the data before giving it back to the plugin at this point. In most cases, this means that it was parsed from JSON. It is therefore safe to clone it.Regular wait calls and API calls are intentionally left unfixed. This is because it is extremely rare for people to mutate the update objects returned from wait calls or API calls. At the same time, those are a large part of the data in the logs. I feat that it would come at a significant runtime cost to always clone the entire log while it is being replayed.
Fixes #137.