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C# API for TeamCity - Please note this has had major architectural changes. This will not be backwards compatible so careful when updating

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#TeamCitySharp

Due to the original project appearing to be abandoned, we are attempting to keep a fork up to date with feature additions from other people's forks we have found useful for our internal usage

If anyone wants to target Pull Requests here, we will endeavour to accept them

*.NET Library to access TeamCity via their REST API.

For more information on TeamCity visit: http://www.jetbrains.com/teamcity

##Releases Please find the release notes here

##License http://stack72.mit-license.org/

##Installation There are 2 ways to use TeamCitySharp:

  • install-package TeamCitysharp (via Nuget)
  • Download source and compile

##Build Monitor

  • There is a sample build monitor built with TeamCitySharp. It can be found at TeamCityMonitor

##Sample Usage To get a list of projects

var client = new TeamCityClient("localhost:81");
client.Connect("admin", "qwerty");
var projects = client.Projects.All();

To get a list of running builds

var client = new TeamCityClient("localhost:81");
client.Connect("admin", "qwerty");
var builds = client.Builds.ByBuildLocator(BuildLocator.RunningBuilds());

##Connecting to a server

To connect as an authenticated user:

var client = new TeamCityClient("localhost:81");
client.Connect("username", "password");

To connect as a Guest:

var client = new TeamCityClient("localhost:81");
client.ConnectAsGuest();

Use fields specializations: Extract complex objects for specified Fields

// For each builds get only the Id, Number, Status and StartDate
var buildField = BuildField.WithFields(id: true,number:true, status: true, startDate: true);
var buildsFields = BuildsField.WithFields( buildField: buildField);
var currentListBuild = client.Builds.GetFields(buildsFields.ToString()).ByBuildConfigId(currentProjectId);

##API Interaction Groups There are many tasks that the TeamCity API can do for us. TeamCitySharp groups these tasks into specialist areas

  • Builds
  • BuildConfigs
  • Projects
  • ServerInformation
  • Users
  • Agents
  • VcsRoots
  • Changes
  • BuildArtifacts
  • Statistics
  • Investigations

Each area has its own list of methods available

###Builds

Builds GetFields(string fields);
List<Build> SuccessfulBuildsByBuildConfigId(string buildConfigId);
List<Build> SuccessfulBuildsByBuildConfigId(string buildConfigId, List<String> param);
Build LastSuccessfulBuildByBuildConfigId(string buildConfigId);
List<Build> FailedBuildsByBuildConfigId(string buildConfigId);
Build LastFailedBuildByBuildConfigId(string buildConfigId);
Build LastBuildByBuildConfigId(string buildConfigId);
List<Build> ErrorBuildsByBuildConfigId(string buildConfigId);
Build LastErrorBuildByBuildConfigId(string buildConfigId);
Build ById(string id);
List<Build> ByBuildConfigId(string buildConfigId);
List<Build> RunningByBuildConfigId(string buildConfigId);
List<Build> ByBuildConfigId(string buildConfigId, List<String> param);
List<Build> ByBuildLocator(BuildLocator locator, List<String> param);
List<Build> ByConfigIdAndTag(string buildConfigId, string tag);
List<Build> ByUserName(string userName);
List<Build> ByBuildLocator(BuildLocator locator);
List<Build> AllSinceDate(DateTime date);
List<Build> AllBuildsOfStatusSinceDate(DateTime date, BuildStatus buildStatus);
List<Build> NonSuccessfulBuildsForUser(string userName);
List<Build> ByBranch(string branchName);
Build LastBuildByAgent(string agentName);
void Add2QueueBuildByBuildConfigId(string buildConfigId);
List<Build> AllRunningBuild();
List<Build> RetrieveEntireBuildChainFrom(string buildConfigId);
List<Build> RetrieveEntireBuildChainTo(string buildConfigId);

###Projects

List<Project> All();
Projects GetFields(string fields);
Project ByName(string projectLocatorName);
Project ById(string projectLocatorId);
Project Details(Project project);
Project Create(string projectName, string sourceId, string projectId ="");
Project Move(string projectId, string destinationId);
Project Copy(string projectid, string projectName, string newProjectId, string parentProjectId="");
string GenerateID(string projectName);
void Delete(string projectName);
void DeleteById(string projectId);
void DeleteProjectParameter(string projectName, string parameterName);
void SetProjectParameter(string projectName, string settingName, string settingValue);
bool ModifParameters(string projectId, string mainprojectbranch, string variablePath);
bool ModifSettings(string projectId, string description, string fullProjectName);

###BuildConfigs

List<BuildConfig> All();
BuildConfigs GetFields(string fields);
BuildConfig ByConfigurationName(string buildConfigName);
BuildConfig ByConfigurationId(string buildConfigId);
BuildConfig ByProjectNameAndConfigurationName(string projectName, string buildConfigName);
BuildConfig ByProjectNameAndConfigurationId(string projectName, string buildConfigId);
BuildConfig ByProjectIdAndConfigurationName(string projectId, string buildConfigName);
BuildConfig ByProjectIdAndConfigurationId(string projectId, string buildConfigId);
List<BuildConfig> ByProjectId(string projectId);
List<BuildConfig> ByProjectName(string projectName);
bool ModifTrigger(string format, string oldTriggerConfigurationId, string id);
bool ModifArtifactDependencies(string format, string oldDendencyConfigurationId, string id);
bool ModifSnapshotDependencies(string format, string oldDendencyConfigurationId, string id);
BuildConfig CreateConfiguration(string projectName, string configurationName);
BuildConfig CreateConfigurationByProjectId(string projectId, string configurationName);
BuildConfig Copy(string buildConfigId, string buildConfigName, string destinationProjectId, string newBuildTypeId = "");


void SetConfigurationSetting(BuildTypeLocator locator, string settingName, string settingValue);
bool GetConfigurationPauseStatus(BuildTypeLocator locator);
void SetConfigurationPauseStatus(BuildTypeLocator locator, bool isPaused);
void PostRawArtifactDependency(BuildTypeLocator locator, string rawXml);
void PostRawBuildStep(BuildTypeLocator locator, string rawXml);
void PostRawBuildTrigger(BuildTypeLocator locator, string rawXml);
void SetConfigurationParameter(BuildTypeLocator locator, string key, string value);
void PostRawAgentRequirement(BuildTypeLocator locator, string rawXml);
void DeleteBuildStep(BuildTypeLocator locator, string buildStepId);
void DeleteArtifactDependency(BuildTypeLocator locator, string artifactDependencyId);
void DeleteAgentRequirement(BuildTypeLocator locator, string agentRequirementId);
void DeleteParameter(BuildTypeLocator locator, string parameterName);
void DeleteBuildTrigger(BuildTypeLocator locator, string buildTriggerId);
void SetBuildTypeTemplate(BuildTypeLocator locatorBuildType, BuildTypeLocator locatorTemplate);
void DeleteSnapshotDependency(BuildTypeLocator locator, string snapshotDependencyId);
void PostRawSnapshotDependency(BuildTypeLocator locator, XmlElement rawXml);
BuildConfig BuildType(BuildTypeLocator locator);
void SetBuildTypeVariable(BuildTypeLocator locatorBuildType, string nameVariable, string value);
void DeleteConfiguration(BuildTypeLocator locator);
void DownloadConfiguration(BuildTypeLocator locator, Action<string> downloadHandler);
Template CopyTemplate(string templateId, string templateName, string destinationProjectId, string newTemplateId = "");
Template GetTemplate(BuildTypeLocator locator); 
void AttachTemplate(BuildTypeLocator locator, string templateId);
void DetachTemplate(BuildTypeLocator locator);

/// <since>8.0</since>
void DeleteAllBuildTypeParameters(BuildTypeLocator locator);
void PutAllBuildTypeParameters(BuildTypeLocator locator, IDictionary<string, string> parameters);

###ServerInformation

Server ServerInfo();
List<Plugin> AllPlugins();
string TriggerServerInstanceBackup(BackupOptions backupOptions);
string GetBackupStatus();

###Users

List<User> All();
User Details(string userName);
List<Role> AllRolesByUserName(string userName);
List<Group> AllGroupsByUserName(string userName);
List<Group> AllUserGroups();
List<User> AllUsersByUserGroup(string userGroupName);
List<Role> AllUserRolesByUserGroup(string userGroupName);
bool Create(string username, string name, string email, string password);
bool AddPassword(string username, string password);
bool IsAdministrator(string username);

###Agents

List<Agent> All(bool includeDisconnected = false, bool includeUnauthorized = false);
Agents GetFields(string fields);

###VcsRoots

List<VcsRoot> All();
VcsRoot ById(string vcsRootId);
VcsRoot AttachVcsRoot(BuildTypeLocator locator, VcsRoot vcsRoot);
void DetachVcsRoot(BuildTypeLocator locator, string vcsRootId);
void SetVcsRootField(VcsRoot vcsRoot, VcsRootField field, object value);

###Changes

List<Change> All();
Change ByChangeId(string id);
Change LastChangeDetailByBuildConfigId(string buildConfigId);
List<Change> ByBuildConfigId(string buildConfigId);

###BuildArtifacts

void DownloadArtifactsByBuildId(string buildId, Action<string> downloadHandler);
ArtifactWrapper ByBuildConfigId(string buildConfigId);

###BuildInvestigations

List<Investigation> All();
List<Investigation> InvestigationsByBuildTypeId(string buildTypeId);

##Credits

Copyright (c) 2013 Paul Stack (@stack72)

Thanks to the following contributors:

  • Barry Mooring (@codingbadger)
  • Simon Bartlett (@sibartlett)
  • Mike Larah (@MikeLarah)
  • Alexander Fast (@mizipzor)
  • Serge Baltic
  • Philipp Dolder
  • Mark deVilliers
  • Marc-Andre Vezeau (@exfo)

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C# API for TeamCity - Please note this has had major architectural changes. This will not be backwards compatible so careful when updating

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