Releases: gregorik/TerraDyne
Releases · gregorik/TerraDyne
TerraDyne 0.3
TerraDyne 0.3 publishes the current runtime-world framework branch to GitHub.
Highlights:
- Authored Landscape conversion with paint layer capture, placed foliage transfer, and actor foliage transfer.
- Runtime sculpt, paint, undo/redo, save/load, and replicated terrain state.
- Persistent world population with placement, destruction, harvest, and regrowth-ready save data.
- Seeded procedural outskirts, biome overlays, spawn rules, gameplay hooks, and designer presets/templates.
- Updated public docs and README to reflect the current feature set and positioning.
Validation:
- TerraDyneEditor builds cleanly on Unreal Engine 5.7.
- Automation RunTests TerraDyne passes with 16 TerraDyne tests.