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Releases: gregorik/TerraDyne

TerraDyne 0.3

05 Apr 08:37

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TerraDyne 0.3 publishes the current runtime-world framework branch to GitHub.

Highlights:

  • Authored Landscape conversion with paint layer capture, placed foliage transfer, and actor foliage transfer.
  • Runtime sculpt, paint, undo/redo, save/load, and replicated terrain state.
  • Persistent world population with placement, destruction, harvest, and regrowth-ready save data.
  • Seeded procedural outskirts, biome overlays, spawn rules, gameplay hooks, and designer presets/templates.
  • Updated public docs and README to reflect the current feature set and positioning.

Validation:

  • TerraDyneEditor builds cleanly on Unreal Engine 5.7.
  • Automation RunTests TerraDyne passes with 16 TerraDyne tests.