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Shaders
Note: The in game surface types are not the same as the search keywords material types.
The surface type for a shader is specified via a "surfaceparm type" line, where type is the surface type to use.
Example: surfaceparm wood
Note that only one surface type can be used at a time, and so only one should be specified in a shader.
Here's a list of each of the surface types that can be specified:
wood - wooden surface
metal - metal surface (like metal plating)
stone - stone or rock surface
dirt - dirt surface
grill - metal grill surface
grass - grass covered surface
mud - muddy or squishy sounding surface
puddle - water puddle surface
glass - glass surface
gravel - rocky gravel surface
sand - sandy surface
foliage - tree tops, bushes, or leaf covered surface
snow - snow covered surface
carpet - carpeted surface
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- MOH Radiant features
- MOH Terrain editing
- Simple room
- A Guide to MoH Radiant's Interface
- Basic Lighting
- Basic Texturing
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- First room
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- Adding Custom Sounds
- Advanced Compiling
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