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Shaders

Anton edited this page Dec 11, 2017 · 2 revisions

In Game Surface Types

Note: The in game surface types are not the same as the search keywords material types.

The surface type for a shader is specified via a "surfaceparm type" line, where type is the surface type to use.

Example: surfaceparm wood

Note that only one surface type can be used at a time, and so only one should be specified in a shader.

Here's a list of each of the surface types that can be specified:

wood - wooden surface
metal - metal surface (like metal plating)
stone - stone or rock surface
dirt - dirt surface
grill - metal grill surface
grass - grass covered surface
mud - muddy or squishy sounding surface
puddle - water puddle surface
glass - glass surface
gravel - rocky gravel surface
sand - sandy surface
foliage - tree tops, bushes, or leaf covered surface
snow - snow covered surface
carpet - carpeted surface

Surfaces

Scripting

DEV manuals

  • AI tips
  • Game objects
  • MOH Radiant features
  • MOH Terrain editing
  • Simple room

ETC

New Mappers

General

  • Adding Custom Sounds
  • Advanced Compiling
  • Advanced Texturing
  • ...

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