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53 changes: 42 additions & 11 deletions classes.js
Original file line number Diff line number Diff line change
Expand Up @@ -29,13 +29,25 @@ console.log("This is example result: ", fred.task());
// ++++ YOUR ASSIGNMENT STARTS HERE +++++


/*
=== GameObject ===
* createdAt
* name
* dimensions (These represent the character's size in the video game)
* destroy() // A method that returns: `${this.name} was removed from the game.`
*/
/*
=== GameObject ===
*createdAt
*name
*dimensions (These represent the character's size in the video game)
*destroy () // A method that returns: `${this.name} was removed from the game.`
*/

class GameObject {
constructor(attributes) {
this.createdAt= attributes.createdAt;
this.name = attributes.name;
this.dimensions = attributes.dimensions;
}
destroy() {
return `${this.name} was removed from the game`;
}

}

/*
=== CharacterStats ===
Expand All @@ -44,6 +56,15 @@ console.log("This is example result: ", fred.task());
* should inherit destroy() from GameObject's method
*/

class CharacterStats extends GameObject {
constructor(attributes){
super(attributes);
this.healthPoints = attributes.healthPoints;
}
takeDamage(){
return `${this.name} took damage`;
}
}
/*
=== Humanoid (Having an appearance or character resembling that of a human.) ===
* team
Expand All @@ -53,16 +74,26 @@ console.log("This is example result: ", fred.task());
* should inherit destroy() from GameObject through CharacterStats
* should inherit takeDamage() from CharacterStats
*/

class Humanoid extends CharacterStats{
constructor(attributes){
super(attributes);
this.team = attributes.team;
this.weapons = attributes.weapons;
this.language = attributes.language;
}
greet(){
return ` ${this.name} offers a greening in ${this.language}`;
}
}
/*
* Inheritance chain: GameObject -> CharacterStats -> Humanoid
* Instances of Humanoid should have all of the same properties as CharacterStats and GameObject.
* Instances of CharacterStats should have all of the same properties as GameObject.
*/

// Test you work by un-commenting these 3 objects and the list of console logs below:
// Test your work by un-commenting these 3 objects and the list of console logs below:


/*
const mage = new Humanoid({
createdAt: new Date(),
dimensions: {
Expand Down Expand Up @@ -123,7 +154,7 @@ console.log("This is example result: ", fred.task());
console.log(archer.greet()); // Lilith offers a greeting in Elvish.
console.log(mage.takeDamage()); // Bruce took damage.
console.log(swordsman.destroy()); // Sir Mustachio was removed from the game.
*/


// Stretch task:
// * Create Villain and Hero class that inherit from the Humanoid class.
Expand Down
17 changes: 16 additions & 1 deletion prototypes.js
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,22 @@
// Give it "Name", "Age", "Hobby" properties
// Also give it a method "Speak", which says "Hello, My name is + name + and I'm + age + years old. I love + Hobby"


function Person(attributes){
this.age = attributes.age;
this.name = attributes.name;
this.hobby =attributes.hobby;
// this.speak = functon(){
// return `"Hello, My name is + name + and I'm + age + years old. I love + Hobby"`;
};
Person.prototype.speak = function() {
return `"Hello, My name is ${this.name} and I'm ${this.age} age years old. i love ${this.hobby} Hobby"`;
};
const me = new Person({
name: "Hanan",
age: 25,
hobby: "relaxing and hanging out with friends",
})
console.log(me.speak());
// Move the "Speak" method outside of the constructor function and into the prototype.
// Create an object named "Me" using the "Person" constructor function
// Call the "Speak" method on the "Me" object
Expand Down