Releases: hexstr/UnityFPSUnlocker
Releases · hexstr/UnityFPSUnlocker
5.0.0
16 Aug 06:59
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添加修改preferredDisplayModeId用于修改屏幕刷新率
4.0.1
30 May 12:23
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4.0.0
31 Dec 11:33
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在游戏没有使用UnityEngine.Screen::SetResolution的情况下,使用ScreenManager调整分辨率,比如纪念碑谷3(仅实现arm64)
3.9.1
29 Jul 05:41
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修复了SetResolution在Unity 2022+上的参数传递问题
3.9
28 Jul 12:27
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修复了在高版本Android模拟器上出现无法打开libart.so的问题
修复了在高版本Android模拟器houdini 6上加载插件失败的问题
修复了NopFunc在遇到arm thumb时的指令问题
3.8
04 Jun 03:02
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添加zygisk::Option::DLCLOSE_MODULE_LIBRARY
设置fps为0即可不加载插件,相当于黑名单机制
3.7.2
04 Apr 03:33
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添加为每个App单独设置的页面,现在可以单独为App设置参数了,需要填写包名
注意:在第一次设置以后,per app settings中保留的是上一次的设置参数,不是代表只能单独设置一个App
3.7
23 Dec 14:55
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3.7.1
29 Feb 04:08
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3.6.2
24 May 03:14
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不支持中国版Unity #41 (comment)
↑这个可以绕过,但是不支持加固过的游戏
添加LSPosed支持,配置文件有更改:
新建一个文件config,位于/sdcard/Android/data/{package_name}/files/
package_name是你要修改的游戏的包名,比如:com.android.chrome
然后内容为:
使用|分割,分别为delay、fps和mod_opcode
比如,上面的设置就是
delay: 10
fps: 120
mod_opcode: false