fix(layers): Pass through opts.renderPass to @luma.gl model.draw#855
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fix(layers): Pass through opts.renderPass to @luma.gl model.draw#855
opts.renderPass to @luma.gl model.draw#855Conversation
opts.renderPassopts.renderPass to @luma.gl model.draw
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I am ok with this but I don't really understand how it arose all of a sudden. |
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(which is confusing) |
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I was able to reproduce the error by upgrading deckgl/luma to v9.1 on main. So yes, the error was from upgrading to a server range we don't support. I guess the question is should we make this change and bump the semver range? |
ilan-gold
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I guess the question is should we make this change and bump the semver range?
Right that's kind of what I was getting at, just wanted to make sure I understood. But if the current change works with 9.0 (and is actually what the API there calls for), then I think we can merge this PR, unless there is a reason not to. We can officially upgrade later.
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* (chore) change deck/luma related dependencies * (fix) remove unused import createTestContext * (fix) pass opts.renderPass to model.draw, similar to #855 * (cosmetic) apply biome fix * remove redundant 'device' parameter in getRenderingAttrs * fix formatting * add changeset for release * use this.context.renderPass in line with deck.gl
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Fixes #854, which I believe was introduced in #805.
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