Releases: houmain/gpupad
Releases · houmain/gpupad
2.6.1
Added
- Allow to hide specific toolbar icons.
- Added fullscreen and collapse menu bar actions to context menu.
- Added optional parameter to
app.openEditor
to set QML view title. - Writing glslang and spirv-cross version in about dialog.
Fixed
- Fixed crash when Vulkan is not available.
- Ensure Vulkan is using same adapter as OpenGL.
- Validating that program has a shader.
- Fixed calling custom actions from render thread.
- Fixed some runtime warnings.
- Unloading caches when closing a session.
2.6.0
Added
- Added session script object
getShaderInterface
. - Added session script object
insertBeforeItem
/insertAfterItem
. - Added session script object
parentItem
. - Added second shadertoy sample.
- Implemented automatic texture resizing on upload.
Changed
- Moved
selection
from app to session script object. - Keyboard script object
keys
array can be indexed by ASCII code. - Updating shader type in session when Saving editor As...
- Setting default call item name to call type.
Fixed
- Validating shader types for calls.
2.5.5
Added
- Added
AccelerationStructure
,Instance
,Geometry
items for ray tracing call. - Allow
loadLibrary
to load JavaScript libraries from "libs" directory. - Added bindless textures support /
getTextureHandle
to session script object. - Added buffer reference support /
getBufferHandle
to session script object. - Added nonuniform indexing / variable length array support.
- Added
callAction
to app script object. - Added
frameIndex
to app script object. - Added "Ray Tracing In Vulkan" samples.
- Added "Custom Actions" sample.
Fixed
- Validating Call's count does not exceed vertex/indexs count.
- Fixed offset/size of buffer block bindings in Vulkan.
- Improved performance of buffer block updates.
- Improved highlighting of items used by call.
- Prevent using Session object in binding scripts.
- Fixed printf in Vulkan renderer without enabled Auto Map Bindings.
2.4.0
Changed
- Added
app
script object, madeSession/Mouse/Keyboard
properties of it. - Started integrating custom actions manager in file browser.
Added
- Added
loadLibrary
to app script object, for loading binaries. - Added
openFileDialog
to app script object. - Added "Generate Mesh" action.
- Added "Ray Tracing" and "Mesh Shader" samples.
- Allow to leave "Draw" call's vertex count empty to deduce from stream.
- Added new shader file extensions to file dialogs.
- More work on "Trace Rays" call.
Fixed
- Fixed buffer not set warning when no member is used.
- Validating index type of "DrawIndexed" call.
- Toolbar icon size explicitly set to 16x16.
- Fixed QML views from being completely black on Windows.
- Preserving untitled filenames when dragging/copying items.
2.3.0
Added
- Added modern shader types.
- Added "Draw Mesh Tasks" call.
- Added "Trace Rays" call [WIP].
- Added "Order-independent transparency" sample.
- Allowing expressions in Target default width/height/layers.
- Obtaining filename and line number of script errors.
- Added options "Reverse Culling" and "Flip Viewport" to Vulkan renderer.
- Added setScriptSource and setShaderSource to Session script object.
- Added custom actions toolbar item.
- Added JSON Interface Output.
- Added delta to Mouse object.
Changed
- Enforcing dimensions and format selected in texture item.
- Omitting reference errors when evaluating expressions with default script engine.
- Extracting uniform values from structured expression results.
- Custom actions are calling "apply" instead of "execute"
- Reset item name to type name when clearing filename.
- Looking for samples also in ../share folder.
- Updated Quad sample.
Fixed
- Checking that all attributes are set.
- Checking that indirect/index buffer is set.
- Fixed glslang compiled shader SSBO binding.
- Fixed source type deduction of untitled editors.
- Improved alignment of editable cells in binary editor.
- Not automatically evaluating when editing Scripts which are executed on reset.
- Prevent deletion of file when changing case only of file item.
- Made Session available again in custom actions.
- Fixed paths in custom actions.
- Fixed timeout in custom actions.
2.2.0
Added
- Allow to bind uniform buffer members separately.
- Added support for resource-array bindings.
- Added glslang HLSL support to OpenGL renderer.
- Added Auto Sampled Textures setting to session.
- Added push constant support also for compute.
- Added name input boxes to property editors.
- Added Uniforms test sample.
- Added definition of
GPUPAD_GLSLANG
.
Changed
- Compiling all shader stages to SPIR-V at once.
- Updated GLSL syntax highlighting keywords to GLSL 4.6 specification.
- Source editor is centering on word when executing find.
- Parse line number from printf messages containing "in line".
- Sorting only #extensions of multi-file shaders to front.
- Added option for unity build in CMake (on by default).
Fixed
- Verifying that Vulkan is available.
- Validating uniform buffer size.
- Fixed crash when using texture buffers.
- Fixed file cache invalidation when renaming file in session tree and copying session.
- Never keep previous shader program when shader compiler did change.
- Removed no longer needed font size workaround on Windows.
- Improved alignment of editable region in binary editor.
- Highlight usage of buffer block and groups.
- Fixed re-evaluation when Includable shader is changed.
- Restored OpenGL subroutine support.
2.1.0
Added
- Showing session item in session editor.
- Added some shader compiler options to session item.
- Allow to select glslang compiler for OpenGL.
Changed
- Generating output with builtin glslang.
- Moved session shader preamble/include to session properties, removed global.
- Moved Renderer selection to session item.
- Using session renderer for validating source.
Fixed
- Synchronization of Line Wrapping menu and toolbar controls.
2.0.1
Added
- Added definition of
GPUPAD_OPENGL
andGPUPAD_VULKAN
. - Added push constant support.
- Allow to select entry point for Vulkan/GLSL.
Fixed
- Fixed RGB image loader stride.
- Fixed color picker on HiDPI displays.
- Prevent sampling attachment.
- Fixed setting script globals by uniform bindings.
- Fixed evaluation of empty expression for integer values.
- Validating that all attachments have the same sample count.
- Improved attachmentless rendering.
Changed
- Moved assets to extra directory.
- Opening first texture item of sample sessions.
- Changed texture sample editor to a combobox.
- Removed "default" themes.