Implement GLTF Model Loader Example with Scene Hierarchy Mapping#36
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Co-authored-by: hyzboy <1788285+hyzboy@users.noreply.github.com>
…files Co-authored-by: hyzboy <1788285+hyzboy@users.noreply.github.com>
Co-authored-by: hyzboy <1788285+hyzboy@users.noreply.github.com>
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[WIP] 参照我现在的范例,特别是那些INLINE GEOMETRY的代码。帮我写一个读取GLTF模型显示的范例,不考虑骷髅动画,只处理网格模型。同时暂时不考虑贴图材质动画灯光这些,但要有结构记录下来供��...
Implement GLTF Model Loader Example with Scene Hierarchy Mapping
Sep 20, 2025
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This PR implements a comprehensive GLTF model loader example that demonstrates how to load GLTF models and map their scene hierarchy to the ULRE engine's SceneNode system, as requested in the issue.
Overview
The implementation provides a complete foundation for GLTF loading while focusing on mesh geometry rendering and maintaining extensibility for future features like materials, textures, and animations.
Key Features
Scene Hierarchy Mapping
Architecture Design
Current Implementation
Future Extension Points
The implementation includes complete data structures for future development:
GLTFMaterialstructureGLTFTexture,GLTFImage,GLTFSamplerGLTFAnimation,GLTFAnimationChannelGLTFSkinstructureFiles Added
example/Basic/GLTFLoaderTest.cpp- Main implementation following existing code patternsexample/Basic/triangle.gltf- Simple test GLTF file with single triangleexample/Basic/complex_scene.gltf- Multi-node hierarchy test caseexample/Basic/GLTF_README.md- Comprehensive usage documentationexample/Basic/IMPLEMENTATION_SUMMARY.md- Architecture analysis and extension guideUsage Example
Code Quality
The implementation provides immediate mesh rendering capability while establishing a solid foundation for future GLTF feature development in the ULRE engine.
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