Permanent intelligence amplification infrastructure for Unity XR/AR/VR development
A comprehensive, token-optimized knowledgebase with an AI Agent Intelligence Amplification System designed for 10x faster learning and execution in Unity XR development.
- Overview
- Key Features
- Quick Start
- Architecture
- AI Agent System
- Visualization Frontends
- Knowledgebase Structure
- Monitoring & Maintenance
- KB Management Tools
- Usage Examples
- Contributing
- Recent Updates
This repository contains a self-improving knowledgebase and AI agent system optimized for Unity XR (AR/VR/MR) development. It implements state-of-the-art best practices from 2026, including:
- AI Agent Intelligence Amplification - 7 meta-frameworks unified into a single execution system
- Token-optimized architecture - 9.3K tokens (26% reduction from initial 12.7K)
- Security audited - No private information, clean codebase
- Cross-tool compatible - Works with Claude Code, Windsurf, Cursor, and other AI tools
- Comprehensive documentation - AR Foundation, VFX, WebGL, performance patterns, and more
Primary use cases:
- Unity AR/VR/XR development with AR Foundation 6.x
- VFX and particle systems optimization
- WebGL/Three.js integration
- Cross-platform performance optimization (Quest, iOS, Android)
- AI-assisted development workflows
Ultra-compact directive (875 tokens) that transforms every interaction into compound learning:
- Leverage Hierarchy:
Existing(0h) > Adapt(0.1x) > AI(0.3x) > Scratch(1x) - Emergency Override: Protocol for >15min stalls (Simplify β Leverage β Reframe β Ship)
- Auto-logging: Pattern extraction β
LEARNING_LOG.md - Success Metrics: Session/month/quarter tracking
Philosophy: Based on mental models from Elon Musk (first principles), Naval Ravikant (leverage), and Jeff Bezos (long-term thinking).
Three activation phrase-based pattern libraries for domain-specific knowledge:
| Phrase | Patterns | Coverage |
|---|---|---|
| "Using Unity Intelligence patterns" | 500+ | ARFoundation, VFX Graph, DOTS, Normcore, Open Brush |
| "Using WebGL Intelligence patterns" | 200+ | WebGPU, Three.js, R3F, GLSL, WebXR |
| "Using 3DVis Intelligence patterns" | 100+ | Sorting, clustering, anomaly detection, force layouts |
- AR Foundation 6.2+ - Plane detection, image tracking, human segmentation, meshing
- VFX Optimization - Quest 2/3 performance patterns, GPU-instanced particles
- WebGL Integration - Three.js interop, Unity-to-Web bridges
- Cross-platform - iOS, Android, Quest, WebGL compatibility matrices
- GitHub Repos - Curated collection of high-quality XR projects
Built-in tools for health checking and optimization:
ai-system-monitor.sh- Token usage, symlink verification, health dashboard (<3s)kb-security-audit.sh- Privacy scanning, permission checks, integrity validationvalidate-ai-config.sh- Configuration validation and auto-healing
New KB Management Tools:
kb-add- Easy manual/automatic KB additions (patterns, insights, auto-git extraction)kb-audit- Health check with metrics, recommendations, and security scan
Load Order:
1. GLOBAL_RULES.md (~7.6K tokens)
2. AI_AGENT_V3.md (~0.9K tokens)
3. Claude config (~0.8K tokens)
4. Project overrides (~2K tokens)
ββββββββββββββββββββββββββββββββββββββββ
Total overhead: ~9.3K tokens β
26% reduction from initial 12.7K tokens while maintaining full functionality.
# Clone the repository
git clone https://github.com/imclab/xrai.git
cd xrai
# Set up symlinks for AI tools (optional)
ln -sf $(pwd)/KnowledgeBase ~/.claude/knowledgebase
ln -sf $(pwd)/KnowledgeBase ~/.windsurf/knowledgebase
ln -sf $(pwd)/KnowledgeBase ~/.cursor/knowledgebaseWith Claude Code:
# The knowledgebase is automatically loaded via configuration hierarchy
# See ~/.claude/CLAUDE.md for load orderAccess the AI Agent directive:
cat ~/.claude/AI_AGENT_CORE_DIRECTIVE_V3.mdBrowse the knowledgebase:
ls KnowledgeBase/
cat KnowledgeBase/_MASTER_KNOWLEDGEBASE_INDEX.md1. Direct Filesystem Access
After cloning, the knowledgebase is immediately available:
# Navigate to repository
cd ~/path/to/xrai
# Read any file directly
cat KnowledgeBase/LEARNING_LOG.md
cat KnowledgeBase/_AI_AGENT_PHILOSOPHY.md
# Search across all knowledge
rg "performance optimization" KnowledgeBase/
# List all markdown files
find KnowledgeBase -name "*.md" -type f2. Symlinked Access (Recommended for AI Tools)
Create symlinks for seamless integration with AI development tools:
# Claude Code
ln -sf ~/path/to/xrai/KnowledgeBase ~/.claude/knowledgebase
# Windsurf
ln -sf ~/path/to/xrai/KnowledgeBase ~/.windsurf/knowledgebase
# Cursor
ln -sf ~/path/to/xrai/KnowledgeBase ~/.cursor/knowledgebase
# Verify symlinks
ls -lh ~/.claude/knowledgebase
ls -lh ~/.windsurf/knowledgebase
ls -lh ~/.cursor/knowledgebase3. IDE/Editor Integration
VS Code (with Claude Code extension):
# Open in VS Code
code ~/path/to/xrai
# The knowledgebase is automatically available via MCP
# Files appear in: ~/.claude/knowledgebase/Command Line (with ripgrep):
# Search for Unity patterns
rg -i "AR Foundation|ARKit" ~/.claude/knowledgebase/
# Search for performance tips
rg "Quest.*90 fps|optimization" ~/.claude/knowledgebase/
# Find specific topics
rg "VFX Graph|particle system" ~/.claude/knowledgebase/4. Monitoring Tools (if installed)
# Health check
ai-system-monitor.sh --quick
# Security audit
kb-security-audit.sh
# Token usage analysis
ai-system-monitor.sh --full | grep "token usage"1. GitHub Web Interface
Browse directly in your browser:
- Main repo: https://github.com/imclab/xrai
- Knowledgebase: https://github.com/imclab/xrai/tree/main/KnowledgeBase
- Specific file: https://github.com/imclab/xrai/blob/main/KnowledgeBase/LEARNING_LOG.md
2. GitHub API (RESTful Access)
Access files programmatically:
# List knowledgebase contents
curl https://api.github.com/repos/imclab/xrai/contents/KnowledgeBase
# Get specific file (base64 encoded)
curl https://api.github.com/repos/imclab/xrai/contents/KnowledgeBase/LEARNING_LOG.md
# Search within repository
curl -H "Accept: application/vnd.github.v3+json" \
https://api.github.com/search/code?q=performance+repo:imclab/xrai3. Raw File Access (Direct Download)
Access raw markdown files:
# Direct raw file URL
curl https://raw.githubusercontent.com/imclab/xrai/main/KnowledgeBase/LEARNING_LOG.md
# Download specific file
wget https://raw.githubusercontent.com/imclab/xrai/main/KnowledgeBase/_AI_AGENT_PHILOSOPHY.md
# View in browser
open "https://raw.githubusercontent.com/imclab/xrai/main/KnowledgeBase/_MASTER_KNOWLEDGEBASE_INDEX.md"4. Clone on Any Device
Access from any machine with git:
# Clone to new device
git clone https://github.com/imclab/xrai.git ~/xrai-remote
cd ~/xrai-remote
# Pull latest updates
git pull origin main
# Read-only access (no git needed)
curl -L https://github.com/imclab/xrai/archive/refs/heads/main.zip -o xrai.zip
unzip xrai.zip
cd xrai-main/KnowledgeBase5. GitHub Mobile App
On iOS/Android:
- Install GitHub mobile app
- Navigate to
imclab/xrai - Browse
KnowledgeBase/folder - Read any
.mdfile (rendered)
Scenario 1: Work from multiple machines
# Machine 1: Set up and push changes
cd ~/xrai
echo "New discovery..." >> KnowledgeBase/LEARNING_LOG.md
git add . && git commit -m "Add discovery"
git push origin main
# Machine 2: Pull changes
cd ~/xrai
git pull origin main
# Your changes are now syncedScenario 2: Mobile-to-Desktop workflow
- On mobile: View files via GitHub web or app
- Take notes: Use GitHub Issues or local notes app
- On desktop: Pull repo and add notes to
LEARNING_LOG.md - Push changes: Available everywhere
Scenario 3: Cloud-first (no local clone)
# Edit via GitHub web interface
# 1. Navigate to file on GitHub
# 2. Click "Edit" (pencil icon)
# 3. Make changes
# 4. Commit directly to main
# Or use GitHub CLI
gh repo clone imclab/xrai
cd xrai
gh browse # Opens in browserClaude Code (automatic):
# Configuration auto-loads KB via symlink
# Location: ~/.claude/knowledgebase/
# See: ~/.claude/CLAUDE.md for load order
# Query in Claude Code:
# "Check knowledgebase for AR Foundation patterns"
# "Search KB for Quest optimization techniques"Windsurf:
# Set up symlink (one-time)
ln -sf ~/xrai/KnowledgeBase ~/.windsurf/knowledgebase
# Access in Windsurf:
# Files appear in sidebar under "Knowledgebase"Cursor:
# Set up symlink (one-time)
ln -sf ~/xrai/KnowledgeBase ~/.cursor/knowledgebase
# Access in Cursor:
# Reference files via @knowledgebase/filename.mdMCP Server (if available):
# Via Model Context Protocol
# Tools have access to:
# - mcp__filesystem__read_file(path="~/.claude/knowledgebase/LEARNING_LOG.md")
# - mcp__filesystem__search_files(pattern="*.md")
# - mcp__filesystem__list_directory(path="~/.claude/knowledgebase/")| Method | Speed | Offline | Multi-device | Versioned | AI-Ready |
|---|---|---|---|---|---|
| Local filesystem | Instant | β | β | β (git) | β |
| Symlinks | Instant | β | β | β (git) | β β |
| GitHub web | 1-2s | β | β | β | β |
| GitHub API | 1-2s | β | β | β | β (programmatic) |
| Git clone | 5-10s | β (after) | β | β | β |
| Raw files | 1-2s | β | β | β |
Recommended:
- Development: Local clone + symlinks (instant, AI-integrated)
- Reference: GitHub web (convenient, no setup)
- Automation: GitHub API (programmatic access)
- Multi-device: Git clone on each machine + sync via push/pull
Unity-XR-AI/
βββ KnowledgeBase/ # Core knowledge repository (~75 MD files)
β βββ .claude/ # Claude-specific documentation
β βββ AgentSystems/ # Agent architecture patterns
β βββ CodeSnippets/ # Reusable code snippets
β βββ scripts/ # KB automation scripts
β βββ _scraps/ # Archived files (aliases, dated reports)
β βββ LEARNING_LOG.md # Continuous discovery log
β βββ _MASTER_KNOWLEDGEBASE_INDEX.md
β βββ _PROJECT_CONFIG_REFERENCE.md # All configs documented
β βββ _VFX25_HOLOGRAM_PORTAL_PATTERNS.md
β βββ [70+ knowledge files]
βββ Vis/ # 3D Visualization frontends
β βββ xrai-kg/ # Modular KG library (ECharts)
β βββ HOLOVIS/ # Three.js holographic visualizer
β βββ cosmos-standalone-web/ # 3d-force-graph visualizer
β βββ cosmos-needle-web/ # Needle Engine WebXR
β βββ cosmos-visualizer/ # D3 + Three.js graphs
β βββ WarpDashboard/ # Jobs data dashboard
β βββ chalktalk-master/ # Ken Perlin's Chalktalk (WebGL)
β βββ *.html # Standalone dashboards
βββ MetavidoVFX-main/ # Unity VFX project (AR Foundation)
β βββ Assets/H3M/ # H3M Hologram system
β βββ Packages/ # Unity packages
β βββ build_and_deploy.sh # iOS build scripts
βββ Scripts/ # Utility scripts
β βββ scraps/ # Archived experimental scripts
βββ mcp-server/ # MCP KB Server (TypeScript)
βββ specs/ # Spec-Kit specifications
βββ xrai-speckit/ # Specify.ai templates
βββ build_ios.sh # iOS Unity build
βββ deploy_ios.sh # iOS device deploy
βββ install.sh # Project setup
βββ CLAUDE.md # Configuration pointer
βββ README.md # This file
Local Tools (via symlinks):
~/.claude/knowledgebase/ β xrai/KnowledgeBase/
~/.windsurf/knowledgebase/ β xrai/KnowledgeBase/
~/.cursor/knowledgebase/ β xrai/KnowledgeBase/
Cloud Access (via GitHub):
GitHub API: https://api.github.com/repos/imclab/xrai/contents/
Web: https://github.com/imclab/xrai
1. Leverage-First Execution
Always prefer higher leverage:
ββ 0h: Use existing solution (search KB, past projects)
ββ 0.1x: Adapt from KB (modify existing pattern)
ββ 0.3x: AI-assisted generation with review
ββ 1x: Write from scratch (avoid unless necessary)
2. Compound Learning Every task should:
- Extract 2-3 reusable patterns
- Document novel insights β
LEARNING_LOG.md - Identify automation opportunities
- Connect to past projects (cross-domain learning)
3. Emergency Override If stuck >5 minutes:
- Simplify: Did we overcomplicate? What's the dumbest working solution?
- Leverage: Who solved this already?
- Reframe: Is this the right problem?
- Ship: Can we ship 20% now and iterate?
See KnowledgeBase/_AI_AGENT_PHILOSOPHY.md for deep-dive on:
- Billionaire-level thinking (systems over symptoms)
- 10x learning velocity (spaced extraction, Feynman technique)
- Time compression strategies (10 years β 1 year)
- Identity reprogramming (limiting beliefs β growth beliefs)
Daily activation checklist:
Pre-Task (5 seconds):
- Can I reuse existing solution?
- What's the 20% that gives 80%?
- What pattern will I extract?
Post-Task (10 seconds):
- Novel pattern β
LEARNING_LOG.md - Automation opportunity?
- Meta-reflection: How can I think better?
The Vis/ folder contains 10 3D visualization and dashboard tools, sorted by creation date:
| Project | Created | Stack | Description |
|---|---|---|---|
| chalktalk-master | 2018 | Node.js + WebGL | Ken Perlin's sketch-to-3D visualization |
| HOLOVIS | 2025-06 | Three.js + Express | Unity codebase 3D visualizer |
| cosmos-visualizer | 2025-09 | Vite + D3 + Three.js | Force-directed graph visualization |
| cosmos-standalone-web | 2025-09 | Vite + 3d-force-graph | Standalone 3D force graphs |
| cosmos-needle-web | 2025-09 | Needle Engine + Vite | WebXR-ready visualization |
| WarpDashboard | 2025-12 | Static HTML | Jobs data dashboard |
| xrai-kg | 2026-01 | ES6 + ECharts | Modular knowledge graph library |
| dashboard.html | 2026-01 | Standalone HTML | General dashboard |
| knowledge-graph-*.html | 2026-01 | ECharts | Interactive knowledge graph dashboards |
Quick Start:
cd Vis/xrai-kg && npm install && npm run dev # ECharts KG library
cd Vis/HOLOVIS && npm install && npm run serve # Three.js visualizer
cd Vis/cosmos-standalone-web && npm run dev # 3D force graphSee Vis/README.md for complete setup documentation.
| File | Purpose | Size |
|---|---|---|
LEARNING_LOG.md |
Continuous discoveries & patterns | Growing |
_AI_AGENT_PHILOSOPHY.md |
Mental models & why | ~3.5K tokens |
_ARFOUNDATION_VFX_KNOWLEDGE_BASE.md |
AR Foundation + VFX patterns | ~15K tokens |
_WEBGL_THREEJS_COMPREHENSIVE_GUIDE.md |
WebGL/Three.js integration | ~12K tokens |
_PERFORMANCE_PATTERNS_REFERENCE.md |
Unity & WebGL optimization | ~8K tokens |
_MASTER_KNOWLEDGEBASE_INDEX.md |
Navigation & organization | ~2K tokens |
Unity XR:
- AR Foundation 6.x (plane detection, image tracking, meshing)
- ARKit & ARCore platform-specific features
- Human segmentation, body tracking, face tracking
- XR Interaction Toolkit patterns
VFX & Performance:
- GPU-instanced particles (Quest 2/3 optimized)
- Visual Effect Graph best practices
- Shader optimization patterns
- Cross-platform performance targets
WebGL Integration:
- Unity β Three.js bridges
- WebXR compatibility
- Performance considerations
- Asset pipeline
GitHub Resources:
- Curated high-quality XR repositories
- Example projects & demos
- Community tools & libraries
# Find performance-related content
rg -i "performance|optimization|fps" KnowledgeBase/
# Find Unity-specific patterns
rg -i "unity|arfoundation|xr" KnowledgeBase/
# Search by project
rg "Portals_6|Paint-AR" KnowledgeBase/
# View recent discoveries
tail -n 100 KnowledgeBase/LEARNING_LOG.mdQuick check (<3 seconds):
ai-system-monitor.sh --quickFull audit (~10 seconds):
ai-system-monitor.sh --fullAuto-heal issues:
ai-system-monitor.sh --fixkb-security-audit.shChecks for:
- Sensitive data patterns (API keys, passwords)
- File permissions (world-writable files)
- Symlink integrity
- Git status & remote configuration
Easy manual and automatic additions to the knowledgebase with built-in auditing.
Add patterns, insights, and discoveries to your knowledgebase in seconds:
# Add patterns (reusable solutions)
kb-add --pattern "Use symlinks for cross-tool KB access"
# Add insights (mental models)
kb-add --insight "Token optimization: separate philosophy from protocols"
# Quick daily notes
kb-add --quick "Quest 2 needs 90 FPS for smooth hand tracking"
# Auto-extract from git commits
kb-add --auto-git
# Interactive mode (guided)
kb-add -i
# Create new KB file with template
kb-add --file unity-xr-tips.md -iQuick aliases (load with source ~/.local/bin/kb-aliases.sh):
kb-p "pattern" # Add pattern
kb-i "insight" # Add insight
kb-a "antipattern" # Add anti-pattern
kb-quick "note" # Quick note
kb-auto # Auto-extract from gitComprehensive knowledgebase audit with metrics, recommendations, and security:
# Quick audit (5 seconds)
kb-audit --quick
# Full audit with recommendations (15 seconds)
kb-audit --full
# Security scan only
kb-audit --security
# Metrics only
kb-audit --metrics
# Health score only
kb-audit --healthExample output:
βββ KB Quick Audit βββ
Metrics:
Files: 37 total, 37 this week
Size: 1.05MB
Learning entries: 9
Git commits: 3
Health Score: 100/100 (Excellent)
Health score ranges:
- 90-100: Excellent β
- 70-89: Good β
- 50-69: Needs improvement
β οΈ - <50: Critical issues β
Full audit includes:
- Metrics (file counts, size, growth rate)
- Security (sensitive data scan, permissions)
- Health score (overall rating)
- Recommendations (prioritized improvements)
- File analysis (recent additions, largest files)
Daily pattern extraction (30 seconds):
kb-check # Quick health check
kb-auto # Extract from git
kb-i "Your insight" # Add manual insightsWeekly full audit (5 minutes):
kb-full --report ~/Desktop/kb-audit-$(date +%Y%m%d).md
# Review recommendations
kb-commit # Commit changesPost-session reflection (2 minutes):
kb-p "Pattern discovered"
kb-i "Insight about system"
kb-checkSee KB_TOOLS_REFERENCE.md for complete documentation.
# 1. Access AR Foundation knowledge
cat KnowledgeBase/_ARFOUNDATION_VFX_KNOWLEDGE_BASE.md
# 2. Check platform compatibility
rg "Quest 2|Quest 3" KnowledgeBase/_PERFORMANCE_PATTERNS_REFERENCE.md
# 3. Find example projects
cat KnowledgeBase/_MASTER_GITHUB_REPO_KNOWLEDGEBASE.md# 1. Search for performance patterns
rg -i "gpu instancing|particle" KnowledgeBase/
# 2. Check Quest-specific optimizations
rg "Quest.*fps|90 fps" KnowledgeBase/
# 3. Log discoveries
echo "## $(date +%Y-%m-%d) - VFX Optimization Discovery
**Context**: Optimizing particles for Quest 2
**Discovery**: GPU instancing reduced draw calls by 80%
**Pattern**: Use Graphics.DrawMeshInstanced for >100 particles
**ROI**: 15ms β 3ms frame time
" >> KnowledgeBase/LEARNING_LOG.mdActivate AI Agent directive:
> "Apply AI Agent Core Directive: Check knowledgebase for AR Foundation
patterns, focus on highest-leverage approach, explain trade-offs."
When stuck:
> "Emergency override: simplest solution for hand tracking on Quest 3?
Who solved this already?"
End of session:
> "Extract 2-3 patterns for LEARNING_LOG.md. What automation
opportunities exist?"
When to add:
- β Novel patterns discovered
- β Performance optimizations found
- β Platform-specific workarounds
- β GitHub repos that solve real problems
- β Reusable code patterns
When NOT to add:
- β Routine tasks with no new learning
- β Temporary/session-specific info
- β Already documented elsewhere
- β Personal notes
## YYYY-MM-DD - [Tool Name] - [Brief Title]
**Discovery**: [What was learned/discovered]
**Context**: [What prompted this, what problem was solved]
**Pattern**: [Reusable approach]
**Future Application**: [Where else can this apply?]
**ROI**: [Time saved / leverage gained]
---- Leverage ratio: Hours saved / invested (target: >3:1)
- Insights extracted: (target: β₯2)
- Automations identified: (target: β₯1)
- Speed: 2x faster than last month?
- Patterns reused: β₯5?
- Complexity: Decreasing?
- Capability multiplier: β₯3 new capabilities unlocked
- Time freedom: β₯20 hours gained through automation
- Mastery progression: β₯1 skill level increase
MIT License - See LICENSE for details
- Repository: https://github.com/imclab/xrai
- Issues: https://github.com/imclab/xrai/issues
- Discussions: https://github.com/imclab/xrai/discussions
- β
Intelligence Pattern Libraries (NEW):
_UNITY_PATTERNS_BY_INTEREST.md- Brushes, hand tracking, audio reactive, LiDAR (459 lines)_WEBGL_INTELLIGENCE_PATTERNS.md- WebGPU, Three.js, R3F, GLSL (548 lines)_3DVIS_INTELLIGENCE_PATTERNS.md- Sorting, clustering, anomaly detection (698 lines)- Activation phrases added to GLOBAL_RULES.md (REQUIRED for all projects)
- β
MCP Memory/Knowledge Graph:
- Location verified:
~/Applications/claude_memory.json(42KB, 99+ entities) - New entities added: Unity_Intelligence_Patterns, WebGL_Intelligence_Patterns, 3DVis_Intelligence_Patterns
- Documentation updated:
_GLOBAL_RULES_AND_MEMORY.md
- Location verified:
- β
GitHub repos extracted:
- Open Brush (GeometryPool, GeniusParticlesBrush patterns)
- Operation Swarm (WebGPU 400K+ particles)
- HandPoseBarracuda (gesture recognition)
- β
Vis/ folder created: Centralized 10 visualization frontends
- xrai-kg, HOLOVIS, cosmos-*, WarpDashboard, chalktalk-master
- Comprehensive
Vis/README.mdwith setup docs sorted by date
- β
KnowledgeBase cleanup:
- Moved 35 files to
_scraps/(aliases, dated reports, old docs) - Now 78+ active MD files with clear organization
- Created
_PROJECT_CONFIG_REFERENCE.mddocumenting all configs
- Moved 35 files to
- β
Scripts organized:
- Moved 19 experimental scripts to
Scripts/scraps/ - Kept core build scripts (
build_ios.sh,deploy_ios.sh,install.sh)
- Moved 19 experimental scripts to
- β
VFX25 patterns extracted:
_VFX25_HOLOGRAM_PORTAL_PATTERNS.md- BodyPixSentis, MetavidoVFX, Rcam4, Portal stencil patterns
- β kb-add: Easy manual/automatic KB additions
- β kb-audit: Comprehensive health check with metrics
- β Shell aliases for rapid access (kb-p, kb-i, kb-check, etc.)
- β AI Agent Intelligence Amplification System (V3 ultra-compact)
- β Token optimization: 9.3K overhead (26% reduction)
- β Security audit passed
- β Monitoring tools (health dashboard, security scanner)
- β Full spec-kit compliance
AI Agent philosophy based on:
- Naval Ravikant (leverage thinking)
- Elon Musk (first principles reasoning)
- Jeff Bezos (long-term compounding)
Knowledge contributions from:
- Unity XR AI community
- AR Foundation developers
- Open source XR projects
Built with:
- Claude Sonnet 4.5 (AI pair programming)
- GitHub spec-kit (specification format)
- State-of-the-art 2026 best practices
Made with β€οΈ for the Unity XR community
Permanent intelligence amplification infrastructure for faster learning and execution.