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A Docker container for running a Hytale dedicated server with automatic downloading and updates using the official Hytale Downloader CLI.
| Resource | Minimum | Recommended |
|---|---|---|
| CPU | 4 cores | 8+ cores |
| RAM | 4GB | 8GB+ |
| Storage | 10GB | 20GB |
Note
- Hytale requires Java 25 (included in the Docker image)
- Server resource usage depends heavily on player count and view distance
- Higher view distances significantly increase RAM usage
- Hytale uses QUIC over UDP (not TCP) on port 5520
- ARM64/Apple Silicon supported - The x86_64 downloader runs via QEMU emulation, while the Java server runs natively
Important
First-Time Setup: Authentication Required
On first startup, you'll need to authenticate via your browser. The server will display a URL in the console - just visit it and log in with your Hytale account. You will then need to authorize again from the link that appears once the server has started.
Copy the .env.example file to a new file called .env and adjust the settings as needed.
# 1. Start server
docker-compose up -d
# 2. Check logs for OAuth URL
docker-compose logs -f
# 3. Visit the URL in your browser and authenticate
# Server continues automatically after authenticationThen use either docker compose or docker run:
services:
hytale:
image: indifferentbroccoli/hytale-server-docker
restart: unless-stopped
container_name: hytale
stop_grace_period: 30s
ports:
- 5520:5520/udp
env_file:
- .env
volumes:
- ./server-files:/home/hytale/server-files
stdin_open: true
tty: trueThen run:
docker-compose up -ddocker run -d \
--restart unless-stopped \
--name hytale \
--stop-timeout 30 \
-p 5520:5520/udp \
--env-file .env \
-v ./server-files:/home/hytale/server-files \
-it \
indifferentbroccoli/hytale-server-dockerYou can use the following values to change the settings of the server on boot.
| Variable | Default | Description |
|---|---|---|
| PUID | 1000 | User ID for file permissions |
| PGID | 1000 | Group ID for file permissions |
| SERVER_NAME | hytale-server-docker | Name of the server |
| DEFAULT_PORT | 5520 | The port the server listens on (UDP only) |
| MAX_PLAYERS | 20 | Maximum number of players allowed on the server |
| VIEW_DISTANCE | 12 | View distance in chunks (12 chunks = 384 blocks). Higher values require more RAM |
| AUTH_MODE | authenticated | Authentication mode: authenticated or offline |
| ENABLE_BACKUPS | false | Enable automatic world backups |
| BACKUP_FREQUENCY | 30 | Backup interval in minutes (if backups are enabled) |
| BACKUP_MAX_COUNT | 5 | How many previous backups to retain |
| BACKUP_DIR | /home/hytale/server-files/backups | Directory path for storing backups |
| DISABLE_SENTRY | true | Disable Sentry crash reporting |
| USE_AOT_CACHE | true | Use Ahead-of-Time compilation cache for faster startup |
| ACCEPT_EARLY_PLUGINS | false | Allow early plugins (may cause stability issues) |
| MIN_MEMORY | Minimum JVM heap size (e.g., 4G). Leave unset to omit -Xms flag | |
| MAX_MEMORY | 8G | Maximum JVM heap size (e.g., 8G, 8192M) |
| JVM_ARGS | Custom JVM arguments (optional) | |
| PATCHLINE | release | Selects the patchline for the game (release or pre-release) |
| DOWNLOAD_ON_START | true | Automatically download/update server files on startup |
Hytale uses the QUIC protocol over UDP (not TCP). Make sure to:
- Open UDP port 5520 (or your custom port) in your firewall
- Forward UDP port 5520 in your router if hosting from home
- Configure firewall rules for UDP only
After first run, the following structure will be created in your server-files directory:
server-files/
├── Server/
│ ├── HytaleServer.jar # Main server executable
│ └── HytaleServer.aot # AOT cache for faster startup
├── Assets.zip # Game assets
├── downloader/ # Hytale downloader CLI
├── .cache/ # Optimized file cache
├── logs/ # Server log files
├── mods/ # Installed mods (place .jar or .zip files here)
├── universe/ # World and player save data
│ └── worlds/ # Individual world folders
├── bans.json # Banned players
├── config.json # Server configuration
├── permissions.json # Permission configuration
└── whitelist.json # Whitelisted players
- Download mods (
.jaror.zipfiles) from sources like CurseForge - Place them in the
server-files/mods/directory - Restart the server
View distance is the primary driver for RAM usage:
- Default: 12 chunks (384 blocks) ≈ 24 Minecraft chunks
- Recommended Max: 12 chunks for optimal performance
- RAM Impact: Higher view distances exponentially increase memory requirements
Tune MAX_MEMORY and VIEW_DISTANCE based on:
- Number of concurrent players
- How spread out players are in the world
- Available server resources
docker logs hytale -f
# or
docker-compose logs -fdocker-compose downdocker-compose restartServer files are automatically updated on restart if DOWNLOAD_ON_START=true. To force an update:
docker-compose restart# Send a command to the running server
docker exec -u hytale hytale command.sh "/auth status"
# Other examples
docker exec -u hytale hytale command.sh "/eventtitle 'Hello Indifferent Server'"
docker exec -u hytale hytale command.sh "/kick player"
docker exec -u hytale hytale command.sh "/op add player"This project is licensed under the MIT License - see the LICENSE file for details.
