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2 changes: 1 addition & 1 deletion src/pug/_mixins.pug
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contribute: '/contribute/open_source',
devices: '/alpakka',
alpakkaManual: '/alpakka/manual/mouse',
blog: '/blog/future_developments',
blog: '/blog/alpakka_2_crowdfunding_fail',
}

const loadMathJax = [
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6 changes: 3 additions & 3 deletions src/pug/_template.pug
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)

body
div.banner
a(href='https://www.indiegogo.com/en/projects/input-labs/alpakka-2' target='_blank')
img.banner(src='/static/img/alpakka_2_banner.png')
//- div.banner
//- a(href='https://www.indiegogo.com/en/projects/input-labs/alpakka-2' target='_blank')
//- img.banner(src='/static/img/alpakka_2_banner.png')

header
include _header.pug
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1 change: 1 addition & 0 deletions src/pug/blog/_blog.pug
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h3 News
div
+wikilink('alpakka_2_crowdfunding_fail') Alpakka 2 crowdfunding fail
+wikilink('future_developments') Future developments
+wikilink('report_30') Progress report 30
+wikilink('report_29') Progress report 29
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88 changes: 88 additions & 0 deletions src/pug/blog/alpakka_2_crowdfunding_fail.pug
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extends _blog.pug

block append subtitle
| Alpakka 2 crowdfunding fail

block content
h2 Alpakka 2 crowdfunding fail
+news_header('2 March 2025', 'future_developments', '')

h3 Results of the campaign
p From the 2nd of February to the 2nd of March #[em we ran a Indiegogo campaign to fund the Alpakka 2], unfortunately the campaign was #[em not funded], as it did not reach the target we set.
p We needed about 900 backers, but only #[em 115 people backed the campaign]. So it only reached about 1/8 of the goal, which is still a significant amount of money, but not enough to justify the cost of injection molding and certification. This also means the campaign is cancelled from the Indiegogo point of view, so #[em no money will be taken from backers], and we will not receive any funds.
p This surely is a big letdown for us. We still want to #[em thank to everyone that backed the project], and say sorry to them because we failed at making this product a reality (at least for now, more about future plans below).

hr
h3 Why we think it failed
p We believe the #[em Alpakka 2 features and design were on point], as it received a lot of positive feedback, and the pre-campaign had #[em 800 followers] before the launch (we needed 900 backers), which is above average for most campaigns. But something went wrong, #[em.wrap very few of these followers converted into backers]. Why? Here are our theories:

h4 The price was too high
ul
li The cost for an #[em Alpakka 2 PRO was 220 euros + VAT], but this price tag was not visible during the pre-campaign. While people in our community knew more or less what price to expect, people less familiar with our project were likely surprised, #[em.wrap expecting a pricetag around $70] (the cost of basic controllers).
li We knew that the high price would be a friction point, but #[em as an independent developer] we were caught between a rock and a hard place, the relationship between unit price and funding is not linear, so for making the cost per unit half the price we would have to secure ~10x the total funds. We tried to balance these numbers into a ratio with a realistic chance of success.
li A lot of people understood that an independent company cannot manufacture small product batches for cheap (because we lack the economies of scale of bigger companies). But ultimately a dollar is a dollar, and #[em we failed to provide an interesting value proposition] given our limited reach.

h4 Lack of reach and visibility
ul
li Several content creators talked about us, and we would like to give #[em special thanks] to them: #[+ax('https://www.youtube.com/@NerdNest') NerdNest], #[+ax('https://www.youtube.com/@FlickStickVids') FlickStick videos], #[+ax('https://www.hackster.io/') Hackster], #[+ax('https://www.youtube.com/@ResenasCortas') Reseñas Cortas], #[+ax('https://www.youtube.com/@Ciudadanos_de_Gotham') Ciudadanos de Gotham], #[+ax('https://www.youtube.com/@fpsgyro') FPS Gyro], #[+ax('https://www.youtube.com/@IPlayController') IPlayController].
li But overall #[em very few media outlets talked about the Alpakka 2]. This wasn't because we didn't try, we reached out to a hundred of these outlets multiple times (if you can think a name, we contacted them) and we were either #[em ghosted], or #[em asked to pay].
li There is a hard lesson to learn here: Most gaming media will only talk #[i "for free"] about products and companies that are already successful (since it generates traffic). So it creates a rich-gets-richer situation that is #[em extremely hard to overcome for indie devs].

h4 Lack of funding
ul
li There is a common theme for both of these previous points, they could have been alleviated #[em if we had more initial funding]... to create a funding campaign... well, the Catch-22 problem is obvious.

hr
h3 A retrospective of Input Labs shop
p #[em Selling controllers was never a goal for us], but a means to keep our #[em research into input methods and accessibility] going. In fact when we started Input Labs we did not even have a shop, our only income came from #[em Patreon] supporters.
p #[em We opened the shop] only after people showed interest on getting electrically conductive filament from us (since it is tricky to source). Later we introduced more 3D-printed parts, PCBs, pre-soldered kits, and ultimately full DIY controller kits.
p Managing the shop, fulfilling orders, and supporting customers was progressively #[em taking a bigger chunk of our time], with a promise of becoming a sustainable way of funding.
p But the sad truth is that selling #[em.wrap DIY kits in the shop was never a good source of income], and while it helped paying the bills, it was only viable by having underpaid workers (the 2 founders!). Our attempt to grow sales by having a more mainstream, streamlined, and scalable product (the #[em Alpakka 2]) also failed.
p So at this point we can argue that #[em.wrap funding Input Labs via hardware sales failed], or at least we have to accept that we are not able to pull it off while #[em remaining independent].

hr
h3 Previous efforts to fund Input Labs
p Something we mentioned when talking about last year goals was to find #[em alternative ways of funding], and during 2025 we put a significant amount of effort talking with:
ul
li Social foundations.
li Government funding representatives.
li Angel investment organizations.
li Venture capital firms that matched our principles.
p Unfortunately #[em none of these materialized] into getting any financial help, but wasted a lot of resources, the effort was barely visible in the community, and it took a big chunk of our sanity 😫... I mean #[i "— It required significant resource allocation but had a negligible impact"].

hr
h3 Options moving forward
h4 The ambitious way / Venture Capital
ul
li Take venture capital to #[em fund Alpakka 2 development].
li This would require a #[em bigger scope], growing the team, getting a bigger lab, more tools and cool stuff.
li But would also require aggressive marketing, more focus on the core business, bigger sales expectations, and #[em less margin for error].
li Ultimately VCs expect their investment back with interests.
li This approach is #[em exciting but also risky], we make it big or bust.

h4 The modest way / Videogame hardware partner
ul
li #[em Accepting our limitations] as a small team, and focus on our strength: Engineering.
li Entering a partnership with a videogame hardware maker.
li The partner would take care of the commercial aspects (manufacturing, logistics, marketing, support) and #[em monetize our innovations and patents], while we focus on the research and accessibility aspects.
li We could consider #[em Input Labs making the DIY] version of the devices, while a #[em partner makes the PRO] version.
li In this scenario the #[em Alpakka 2 as a concept might take a different shape or name], depending on the nature of the collaboration.

h4 The community way / Open source as a hobby project
ul
li Giving up on the idea of Input Labs as a full-time job.
li We (the founders) will be #[em back in the job market], most likely with boring corporate jobs as we had before.
li We keep contributing to Input Labs as an #[em open source project in our free time].
li The lab (our office) and the #[em shop would be closed].
li In this scenario the #[em Alpakka 2 PRO] would not happen. The #[em Alpakka 2 DIY] might happen later, or not.
li Input Labs Oy. (the company) would still exist, and still own the patents. We believe gyro is inevitable, so maybe in a few years we come back.
li We can #[em be proud] about what we built: a very successful #[em open source] project, an amazing #[em community], and having #[em helped a lot of people] with disabilities. All of these will keep going. #[i (or IDK, maybe we are coping)]

hr
h3 The immediate future
p During the #[em next months] we are going to explore partnerships and venture capital options #[em more intensively]. If none of these work, we might go for the #[em open source as a hobby project] approach.
p Please share your #[em feedback] about these options with us #[em on Discord], we are legit interested about what do you think.


hr
p Thanks for the support! 🤍 <br>- Marcos and Michael
2 changes: 1 addition & 1 deletion src/pug/blog/future_developments.pug
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block content
h2 Future developments update
+news_header('1 December 2025', 'report_30', '')
+news_header('1 December 2025', 'report_30', 'alpakka_2_crowdfunding_fail')

h3 State of funding
p Small recap: When we launched Input Labs in #[em 2022] the plan was to fund the project via Patreon, later in #[em 2023] we started 3D-printing some parts and selling them in our shop, then since late 2023 we have been selling complete DIY kits in the shop, and that became our main funding source.
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