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iz8nzax05/README.md

I get an idea and I see it finished, the whole thing, before I touch anything. Then I figure out whatever I need to figure out to make it real. That's it. That's always been it.

I'm self-taught. No degree. Started about a year and a half ago and I haven't stopped. Not because I'm grinding toward something. Because I genuinely can't not build when I see something that doesn't exist yet.

I've made 3D engines, simulation systems, games, AI companions, pathfinding tools, visual editors, physics demos. The domain changes every time. The process doesn't.


The repos here are the proof of the time, thought, and hopefully skill I've put into each project. These are only a top few out of 160+ others, not all of the same scale, but every one had the same mind behind it. Have a great day.

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  1. local-server local-server Public

    Local file sharing server, Flask backend, Cloudflare tunnel for external links, CustomTkinter desktop UI, right-click context menu integration.

    Python

  2. PathForge- PathForge- Public

    Visual editor for creating interactive stories with drag-and-drop node mapping and custom choice linking.

    Python

  3. visual-pathfinding visual-pathfinding Public

    Interactive visualizer for A*, Dijkstra, BFS, and DFS — race all 4 simultaneously across grids up to 54,000 cells.

    Python

  4. dot-game dot-game Public

    2-player arcade game that accidentally became a full game engine. 10,000+ lines, plugin managers, physics, animated menus.

    Python

  5. fusion-swarm fusion-swarm Public

    Distributed agent system — each ant is a real OS process that explores a directory tree, spawns children, and coordinates only through a shared signal log

    Python

  6. fluid-simulation fluid-simulation Public

    Real-time 3D WebGL fluid simulation using FLIP/PIC — the technique used in VFX production. Runs in the browser.

    JavaScript