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Design Notes

jack0lantern edited this page Jan 30, 2018 · 4 revisions

Features

Controls

  • Movement: WASD or Arrow keys
  • Look around: Mouse
  • Interact/Get Item: left click
  • Open/Close Inventory Panel: I or E
  • Freeze Camera View (still can move): F
  • Pause: esc

Win Condition

Walk outside the walls. Display some kinda win screen (rn it's just a text saying 'You win!')

UI

Interactions are directed by the cursor position. When the crosshair is visible, that is the center of the screen. When the cursor is visible, it's wherever the cursor is.

The start screen shows the game scene, but in paused mode so the player can't actually interact with it until they click start.

For now, the crosshair disappears when we open the inventory panel because we want the player to be able to select and use items. This hinders their ability to look around with the panel open though, we might want to think of a better way to do this.

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