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Tag System

Very work in progress description

Features

  • TagManager creates optimized way of handling relationships between tags.
  • TagContainer with add/remove/queries and also watch/unwatch for specific tags to respond to.
  • TagRegistry stores string representation of tags for editor usage. Auto generates const for Tags so in GDScript you can access your tag Ability.Fireball with Tag.ABILITY_FIREBALL ( sometimes editor takes time to recognize so a reload of project is needed )

Build project with following command: scons

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Tag System for Godot Engine

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