This project demonstrates various 3D particle effects, as well as pause and rewind features for certain effects. Since not much of the code has been modified for a long time, it's not super clean, nor is it very modern.
All code was written by myself, and most of it is written in C++ (before I became comfortable in Objective-C). Along with the visual particle effects, profiling info is also made visible, such as the number of polys being rendered at any time, and the resulting fps.



