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Copilot reviewed 16 out of 20 changed files in this pull request and generated 1 comment.
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- GameRealisticMap.Studio/Labels.Designer.cs: Language not supported
- GameRealisticMap.Studio/Labels.fr.resx: Language not supported
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- GameRealisticMap.Studio/Modules/Arma3WorldEditor/Views/Arma3WorldEditorView.xaml: Language not supported
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GameRealisticMap.Studio/Modules/Arma3WorldEditor/ViewModels/MaterialItem.cs:32
- The condition checking if 'textures.Count == 0' appears inverted compared to the previous behavior that checked for textures.Count > 0. Please verify that this logic change is intentional.
if (textures.Count == 0)
GameRealisticMap.Studio/Modules/Arma3WorldEditor/ViewModels/Arma3WorldEditorViewModel.cs:287
- [nitpick] Notifying a change for the property 'Imagery' from within the GrmImagery setter can be confusing since 'Imagery' is computed from GrmImagery and GenericImagery. Consider revising the naming or clarification of property dependencies.
NotifyOfPropertyChange(nameof(Imagery));
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| public Task<Image<TPixel>?> LoadImagePart<TPixel>(int partId) | ||
| where TPixel : unmanaged, IPixel<TPixel> | ||
| { |
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Accessing an element using 'partId-1' assumes that the part IDs are 1-based and that the index will always be within bounds. Please add a validation to ensure 'partId' is valid to prevent potential out-of-range errors.
Suggested change
| { | |
| { | |
| if (partId < 1 || partId > partitioner.OtherTileInfos.Count) | |
| { | |
| throw new ArgumentOutOfRangeException(nameof(partId), "partId must be within the valid range."); | |
| } |
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