AI-powered 3D design in Blender. Works with Claude Code, Codex CLI, ChatGPT, Cursor, and more.
The first agent skill and plugin for Blender 3D — teaches AI how to create professional parametric designs, apply realistic materials, set up lighting, and render scenes through Blender's MCP (Model Context Protocol).
- Guides AI through a proven design workflow: analyze reference -> build simple -> verify from multiple angles -> iterate
- Includes reusable code patterns for parametric mesh generation (slats, planks, organic forms)
- Material library with wood, metal, concrete presets
- Scene setup with Cycles rendering, lighting, and camera helpers
- Troubleshooting guide for common Blender MCP errors
- Milestone management to save/restore design states
- Blender installed and open
- Blender MCP addon running
- MCP server configured in your AI tool:
claude mcp add blender uvx blender-mcp
claude plugin marketplace add jithinolickal/blender
claude plugin install blender@blendernpx skills add jithinolickal/blenderOr install globally:
npx skills add -g jithinolickal/blenderThe AI will automatically use this skill when working with Blender.
blender/
├── .claude-plugin/
│ ├── plugin.json # Plugin manifest
│ └── marketplace.json # Marketplace catalog
├── skills/
│ └── blender/
│ ├── SKILL.md # Core instructions and workflow
│ ├── references/
│ │ ├── surface-patterns.md # Library of parametric surface functions
│ │ ├── common-errors.md # Troubleshooting guide
│ │ └── workflow.md # Detailed design methodology
│ └── scripts/
│ └── viewport_helpers.py # Multi-angle screenshot utilities
└── README.md
This skill teaches AI a battle-tested workflow learned from real design sessions:
- Understand before building — Analyze the reference, ask clarifying questions, identify simple geometric primitives
- Start simple — Break design into parts, build one at a time
- Verify from every angle — Take screenshots from 4+ angles (front, side, top, back)
- Save milestones — Always save before making changes so you can revert
- One change at a time — Iterate on single parameters, not everything at once
Starting from a reference image, the AI creates a circular disc made of 50 parallel wooden slats with a raised center bowl — all through natural language instructions.
- bmesh for custom slat geometry
- Surface functions with smoothstep transitions
- Multiplicative bowl depressions (no holes)
- Procedural oak wood material (Noise + Color Ramp)
- Cycles GPU rendering with area lights
This skill was created from extensive real-world design sessions — not theoretical documentation. Every instruction, every error fix, every design principle comes from actual iteration. The workflow prevents common mistakes that waste hours:
- Don't overthink the math — start with the user's simple description
- Never purge orphans (deletes materials)
- Use multiplicative depressions (subtractive creates holes)
- Always verify from the side view (catches dome vs flat issues)
- Save milestones before every change
Issues and PRs welcome. If you've found a new Blender MCP pattern or error fix, please contribute.
Apache-2.0