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blender

AI-powered 3D design in Blender. Works with Claude Code, Codex CLI, ChatGPT, Cursor, and more.

The first agent skill and plugin for Blender 3D — teaches AI how to create professional parametric designs, apply realistic materials, set up lighting, and render scenes through Blender's MCP (Model Context Protocol).

What This Skill Does

  • Guides AI through a proven design workflow: analyze reference -> build simple -> verify from multiple angles -> iterate
  • Includes reusable code patterns for parametric mesh generation (slats, planks, organic forms)
  • Material library with wood, metal, concrete presets
  • Scene setup with Cycles rendering, lighting, and camera helpers
  • Troubleshooting guide for common Blender MCP errors
  • Milestone management to save/restore design states

Prerequisites

  1. Blender installed and open
  2. Blender MCP addon running
  3. MCP server configured in your AI tool:
    claude mcp add blender uvx blender-mcp
    

Install

Claude Code (Plugin)

claude plugin marketplace add jithinolickal/blender
claude plugin install blender@blender

Any AI Agent (Skill)

npx skills add jithinolickal/blender

Or install globally:

npx skills add -g jithinolickal/blender

The AI will automatically use this skill when working with Blender.

What's Inside

blender/
├── .claude-plugin/
│   ├── plugin.json              # Plugin manifest
│   └── marketplace.json         # Marketplace catalog
├── skills/
│   └── blender/
│       ├── SKILL.md             # Core instructions and workflow
│       ├── references/
│       │   ├── surface-patterns.md  # Library of parametric surface functions
│       │   ├── common-errors.md     # Troubleshooting guide
│       │   └── workflow.md          # Detailed design methodology
│       └── scripts/
│           └── viewport_helpers.py  # Multi-angle screenshot utilities
└── README.md

Design Workflow

This skill teaches AI a battle-tested workflow learned from real design sessions:

  1. Understand before building — Analyze the reference, ask clarifying questions, identify simple geometric primitives
  2. Start simple — Break design into parts, build one at a time
  3. Verify from every angle — Take screenshots from 4+ angles (front, side, top, back)
  4. Save milestones — Always save before making changes so you can revert
  5. One change at a time — Iterate on single parameters, not everything at once

Examples

Parametric Slatted Planter

Starting from a reference image, the AI creates a circular disc made of 50 parallel wooden slats with a raised center bowl — all through natural language instructions.

Key Techniques Used

  • bmesh for custom slat geometry
  • Surface functions with smoothstep transitions
  • Multiplicative bowl depressions (no holes)
  • Procedural oak wood material (Noise + Color Ramp)
  • Cycles GPU rendering with area lights

Built From Real Experience

This skill was created from extensive real-world design sessions — not theoretical documentation. Every instruction, every error fix, every design principle comes from actual iteration. The workflow prevents common mistakes that waste hours:

  • Don't overthink the math — start with the user's simple description
  • Never purge orphans (deletes materials)
  • Use multiplicative depressions (subtractive creates holes)
  • Always verify from the side view (catches dome vs flat issues)
  • Save milestones before every change

Contributing

Issues and PRs welcome. If you've found a new Blender MCP pattern or error fix, please contribute.

License

Apache-2.0

About

AI-powered 3D design in Blender via MCP — agent skill for Claude Code, Codex & ChatGPT

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