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Update favicon and change document title to Diplicity
Add phase select functionality to game details screens
Update README to reflect project details and setup instructions
Fix issue with selectedPhase deleting all qs params
Add order outcomes
…utton for consistent styling
…ion; implement tests and update order handling
…onsolidate logic in useFindGames and useMyGames
…ructure and add logo image; update My Games image size
…etailAppBar with a divider and improve orders display message
…nent for displaying orders alongside the game map
…rs hook for improved order management
… environments; update package dependencies
…, and enhance login screen styling
- Added avatar (to be fixed into new component) - Added max characters for preview
- Removed whitespace to have more text on screen. - Moved the player title to the date caption to save space
- Aligned the avatars in the chat overview to the top, so multiline message previews align properly. - Removed spacing for the date selector to remove unnecessary whitespace
Changed some Root colours to Dip colours so they don't appear purple by default if not defined.
Failed to understand. Try again later.
- Removed unnecessary whitespace for the orders. - Added double dividers for the nation order title - Fixed outline for tabs issue.
Updated the map size to reduce white space and have it appear bigger. Includes a maximum width of the whole map area for big screens.
Didn't define/need this one
- Added an index in the chat to remind players hwo they are chatting with. - Added the avatars to hide the player if game is active, show if finished. - changed the channel names to the same logic as above
And made the background black
This reverts commit 9544600.
This reverts commit 75198f5.
This reverts commit 9544600.
This reverts commit ae7dfc3.
…d components and context
- Removed whitespace in the create-channel to fit for purpose. - Removed a crash because of exposing the flag logic.
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Hi John,
Worked with Trae.ai on a lot of changes.
I added a bit of business logic - if the player looks at an active game, it will only show the other players in the chat.
Since after a game finishes all text are released, it then shows all the participants, not hiding the current player.
This is a circular component that shows all the flags. It has a fallback of using the playercolour and first letter of the nation.
This works, but the issue is that the secondary panel becomes too large. I've tried with Trae to find the culprit - max-widthing the typography or it's parent is not the issue, it's somewhere higher up the hierarchy. While the typography can resize to the right size, the grid will consider it's original size, it seems. I need help here.
These changes are a significant improvemnet to the chat, but please