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joric edited this page Nov 18, 2025 · 239 revisions

Welcome to the supraworld wiki! Also see my Supraland and Maps wikis. Also see Modding and Playthrough articles.

The map was updated to 9016 (14 November 2025).

UE4SS for UE5.6 has been released (see #972), we can write Lua noclip mods now, read the Modding article for details.

Video

video Joric's Supraworld Interactive Map

Save Import

  • You can upload game savefile (SaveGame.json) to track all secrets. Use map menu in the top left corner.
  • The default save path is %LocalAppData%\Supraworld\Saved\SaveGames\Supraworld\.

The .sav uses 3rd party plugin's struct with native serialization, see #80. There's also SaveGame.json in the same folder.

  • Json is an exact copy of the savegame. We essentially save it twice atm. Json is just easier for debug purposes. But takes longer to read/write. so we dont use it for gameplay (Malte).

According to Supraworld/Plugins/Supraworld.json the custom save plugin is called "Dynamic Save" by Dream Seed, possibly orginated from this: https://github.com/BenVlodgi/UE-ValueStorePlugin

  • The JSON savefile has human-readable TotalProgress_Stats, you may try finding missing progress (script).

Development

  • Extract json with FModel, Supraworld/Plugins/GameFeatures/Supraworld/Supraworld/Content/Maps/Supraworld.umap.
  • Extract png (hdr) with FModel, Supraworld/Plugins/Supra/PlayerMap/Content/Textures/T_SupraworldMap*.uasset.
  • Use scripts int the scripts directory to make tiles and gzip the map (github doesn't allow files larger than 100M).
  • You can also use my CUE4Parse.CLI to extract assets (see export_assets.cmd).
  • You can generate mapping file from UE4SS GUI console: Dampers - Generate .usmap file (see SupraTools for details).

Versions

The map has versioning (bottom of the screen). I update notable public releases only.

References

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