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First, any place using `<ToxicEnvironmentResistance>` had its Biotech requirement removed, since it's a vanilla feature now. Second, I changed `<defaultFactionType>` to `<defaultFactionDef>`. It was renamed in-game, so I thought it may be for the best to do it. The old name was kept as an alias in-game, which is why it still works. Third, any black hive insectoids were changed so their `<PawnKindDef>` inherits from `InsectKindBase`, rather than `AnimalKindBase`. This means all the black hive insectoids will benefit from extra movement speed on insectoid terrain. From animals using `BaseInsect2` or `AA_AlphaBaseInsect` as a base, I did NOT include changes to: - Any of the 'lisks - Barb slinger - Chemfuel myrmidon - Any other insects that aren't from black hive I wasn't sure if you wanted them to benefit from insectoid terrain or not, so I just left them as-is. Additional notes due to using `InsectKindBase`: - It forces `<canArriveManhunter>` to false, so if any animal had it to true/unspecified, I forced it back to true - It forces `<defaultFactionDef>` to `Insect`, so again - I forced it to null if it was unspecified before If you don't want that, you may want to go and change it.
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First, any place using
<ToxicEnvironmentResistance>had its Biotech requirement removed, since it's a vanilla feature now.Second, I changed
<defaultFactionType>to<defaultFactionDef>. It was renamed in-game, so I thought it may be for the best to do it. The old name was kept as an alias in-game, which is why it still works.Third, any black hive insectoids were changed so their
<PawnKindDef>inherits fromInsectKindBase, rather thanAnimalKindBase. This means all the black hive insectoids will benefit from extra movement speed on insectoid terrain. Using the vanilla's insect base ensures that any other movement speed modifications, like the ones from VFE-I2, are also applied without needing any extra changes besides that.From animals using
BaseInsect2orAA_AlphaBaseInsectas a base, I did NOT include changes to:I wasn't sure if you wanted them to benefit from insectoid terrain or not, so I just left them as-is.
Additional notes due to using
InsectKindBase:<canArriveManhunter>to false, so if any animal had it to true/unspecified, I forced it back to true<defaultFactionDef>toInsect, so again - I forced it to null if it was unspecified beforeIf you don't want that, you may want to go and change it.