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280 changes: 280 additions & 0 deletions CentrED/Data/Languages/Turkish.txt
Original file line number Diff line number Diff line change
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NOT_CONNECTED=Bağlı değil
CONNECT_WINDOW=Bağlan
PROFILE=Profil
SAVE=Kaydet
CONFIRM=Onayla
CANCEL=Vazgeç
NAME=Isim
HOSTNAME=Hostname
PORT=Port
USERNAME=Kullanici
PASSWORD=Sifre
HIDE=Gizle
SHOW=Göster
UO_DIRECTORY=UO Dizini
SELECT_DIRECTORY=Dizin seç
CONNECT=Bağlan
DISCONNECT=Disconnect
CONNECTING=Bağlanıyor...
LOADING=Yükleniyor...
UNABLE_TO_CONNECT=Unable to connect
UNKNOWN_ERROR_1NAME=Unknown error {0}. Check console log
CONNECTED=Bağlı
DISCONNECTED=Disconnected
CHAT_WINDOW=Sohbet
NEW_MESSAGES=Yeni mesajlar
USERS=Kullanıcılar
YOU=Sen
GO_TO=Git
CHAT=Sohbet
SEND=Gönder
EXPORT_WINDOW=Dışa Aktar
RESOLUTION_QUICK_SELECT=Resolution quick select
WIDTH=Width
HEIGHT=Height
ZOOM=Zoom
FILE_PATH=File path
EXPORT_FILE_TOOLTIP=It accepts only .png and .jpg files
EXPORT=Dışa Aktar
UNKNOWN_FILE_FORMAT=Unknown file format
FILTER_WINDOW=Filtre
MAX=Max
MIN=Min
LAND=Land
OBJECT=Object
OBJECTS=Objects
NODRAW=NoDraw
GLOBAL_FILTER=Global filter
ENABLED=Enabled
REVERSED=Reversed
CLEAR=Temizle
HUES=Hues
ADD=Ekle
REMOVE=Sil
TEXTURE_NOT_FOUND=Texture not found
HUES_WINDOW=Hues
FILTER=Filtre
SCROLL_TO_SELECTED=Scroll to selected
HUE_SET=Hue set
NEW=Yeni
DELETE=Sil
CREATE=Oluştur
YES=Evet
NO=Hayır
DELETE_WARNING_1TYPE_2NAME=Are you sure you want to delete {0} '{1}'?
INFO_WINDOW=Bilgi
ALL_TILES_AT=All tiles at
APPLY_TOOL=Apply tool
FLAGS=Flags
HUE=Hue
LANDBRUSH_MANAGER_WINDOW=Landbrush manager
UNSAVED_CHANGES=Unsaved changes
LAND_BRUSH=Land brush
DRAG_AND_DROP_TILE_HERE=Drag and drop tile here
TRANSITION=Transition
TRANSITIONS=Transitions
MISSING_FULL_TILES_WARNING=Missing full tiles in one of the brushes
LARGE_SCALE_OPRATIONS_WINDOW=Large scale operations
CLOSE_MINIMAP=Close minimap
OPEN_MINIMAP=Open minimap
AREA=Area
SELECTED_TILE=Selected tile
TOOLS=Araçlar
PARAMETERS=Parametreler
VALIDATE=Doğrula
SUBMIT=Submit
MINIMAP_WINDOW=Minimap
FAVORITES=Favoriler
FAVORITE=Favori
REFRESH=Yenile
OPTIONS_WINDOW=Ayarlar
GENERAL=Genel
KEYMAP=Keymap
LIGHTS=Lights
VIRTUAL_LAYER=Virtual Layer
TERRAIN_GRID=Terrain grid
OPTION_PREFER_TEXMAPS=Prefer Texture Map for land tiles
OPTION_OBJECT_BRIGHT_HIGHLIGHT=Object bright highlight
OPTION_LEGACY_MOUSE_SCROLL=Eski fare kaydırma davranışı
OPTION_LEGACY_MOUSE_SCROLL_TOOLTIP=Mouse scroll up/down: elevate tile\nCtrl + Mouse scroll up/down: Zoom in/out
OPTION_VIEWPORTS=Multiple viewports (EXPERIMENTAL)
OPTION_FONT_SIZE=Font Size
OPTION_FONT=Font
OPTION_LANGUAGE=Dil
OPTION_NUMBER_FORMAT=Number Display Format
OPTION_NUMBER_FORMAT_HEX=Hexadecimal
OPTION_NUMBER_FORMAT_DEC=Decimal
OPTION_NUMBER_FORMAT_HEX_DEC=Hex (Dec)
OPTION_NUMBER_FORMAT_DEC_HEX=Dec (Hex)
FILL_COLOR=Fill color
BORDER_COLOR=Border color
FLAT_COLOR=Flat color
ANGLED_COLOR=Angled color
LIGHT_LEVEL=Light Level
COLORED_LIGHTS=Colored Lights
ALTERNATIVE_LIGHTS=Alternative Lights
DARK_NIGHTS=Dark Nights
SHOW_INVISIBLE_LIGHTS=Show Invisible Lights
CUO_TERRAIN_LIGHTING=ClassicUO Terrain Lighting
CUO_TERRAIN_LIGHTING_TOOLTIP=Switches between terrain looking like original client and ClassicUO
ASSIGN_NEW_KEY=Assign new key
ENTER_NEW_KEY_FOR_1NAME=Enter new key for {0}
PRESS_ESC_TO_CANCEL=Press ESC to cancel
TILES_WINDOW=Tiles
LIST=List
GRID=Grid
TILEDATA_FILTER=Tiledata filter
ADD_TO_SET=Add to set
ADD_TO_FILTER=Add to filter
TILE_SET=Tile set
MOVE_UP=Move up
MOVE_DOWN=Move down
CHECK_ALL=Check all
UNCHECK_ALL=Uncheck all
INCLUSIVE=Inclusive
MATCH_ALL=Match all
TOOLBOX_WINDOW=Toolbox
CHANCE=Chance
DRAW_TOOL=Draw
SOURCE=Source
TILES=Tiles
SOURCE_PARAMETERS=Source parameters
RANDOM=Random
SEQUENTIAL=Sequential
MODE=Mode
ON_TOP=On top
ON_TOP_TOOLTIP=New static tile will be placed on top of the selected tile\nThis means Z + item height defined in tiledata
REPLACE=Replace
REPLACE_TOOLTIP=New static tile will replace selected static tile
COPY_Z=Copy Z
COPY_Z_TOOLTIP=New static tile will have the same Z as selected tile
FIXED_Z=Fixed Z
FIXED_Z_TOOLTIP=New static tile Z will be set to a selected value
MODE_PARAMETERS=Mode parameters
SHOW_VIRTUAL_LAYER=Show virtual layer
COMMON_PARAMETERS=Common parameters
WITH_HUE=With Hue
WITH_HUE_TOOLTIP=Selected hue will be applied to new static tile
ADD_RANDOM_Z=Add random Z
ADD_RANDOM_Z_TOOLTIP=Random Z from defined range will be added to new tile Z
EMPTY_TILE_ONLY=Empty tile only
EMPTY_TILE_ONLY_TOOLTIP=Draw static tile only if there are no other static tiles
ELEVATE_TOOL=Elevate
ADD_Z=Add Z
PLUS_RANDOM_Z=+Random
MINUS_RANDOM_Z=-Random
INVERSE=Inverse
LOCK=Lock
HUE_TOOL=Hue
MOVE_TOOL=Move
DRAG_ME_CLICK_TO_RESET_TOOLTIP=Drag Me\nClick to reset
DELETE_TOOL=Sil
SELECT_TOOL=Seç
SELECT_TOOL_TOOLTIP=Click to show tile in info window\nAlt+Click to pick tile\nShift+Click to pick hue
LAND_BRUSH_WINDOW=Land brush
GRAB_TILE=Pick tile
GRAB_HUE=Pick hue
GRAB_Z=Pick Z
FILTER_TILE=Filter tile
QUIT=Çıkış
EDIT=Düzenle
VIEW=Görünüm
HELP=Yardım
UNDO=Geri
REDO=İleri
RESET_ZOOM=Reset zoom
WALKABLE_SURFACES=Yürünebilir yüzeyler
FLAT_VIEW=Flat view
FLAT_OBJECTS=Flat objects
SHOW_HEIGHT=Show height
ANIMATE_OBJECTS=Hareketli Nesneler
NODRAW_TILES=NoDraw tiles
RESET_LAYOUT=Düzeni sıfırla
CLEAR_CACHE=Önbelleği temizle
APP_CRASHED=Application crashed
COPY_TO_CLIPBOARD=Copy to clipboard
SERVER_IS_PERFORMING_OPERATION=Server is performing operation
STATE=State
REASON=Reason
SERVER_ADMINISTRATION_WINDOW=Server administration
SERVER_SAVE=Server Save
STOP_SERVER=Stop Server
STOP_SERVER_PROMPT=Are you sure you want to stop the server?
USER=Kullanıcı
ACCESS_LEVEL=Access level
CHANGE_PASSWORD=Change password
REGION=Region
REGIONS=Regions
AREAS=Areas
LSO_COPY_MOVE=Copy/Move
COPY=Copy
MOVE=Move
OFFSET_X=Offset X
OFFSET_Y=Offset Y
ERASE_OBJECTS_FROM_TARGET_AREA=Erase objects from target area
INVALID_OFFSET_X=Invalid offset X
INVALID_OFFSET_Y=Invalid offset Y
LSO_DRAW_LAND=Draw land
IDS=IDs
INVALIDS_IDS_1INFO=Invalid IDs: {0}
LSO_EXPORT_HEIGHTMAP=Export Heightmap
LSO_IMPORT_HEIGHTMAP=Import Heightmap
SELECT_FILE=Select file
INVALID_FILE_FORMAT=Invalid file format
OPEN_FILE_ERROR_1INFO=Unable to open file: {0}
LOAD_IMAGE_ERROR_1INFO=Unable to load image: {0}
WITH_OBJECTS=With objects
WITH_OBJECTS_TOOLTIP=If this is checked, objects will also be elevated
FILE_SIZE_MISMATCH_AREA=File must be the same size as selected area
LSO_INSERT_OBJECTS=Insert objects
TERRAIN=Terrain
LSO_DELETE_OBJECTS=Delete objects
DELETE_OBJECTS_IDS_TOOLTIP=Leave empty to remove all objects
LSO_SET_ALTITUDE=Set altitude
SET_ALTITUDE_TERRAIN_TOOLTIP=Set terrain altitude\nTerrain altitude will be changed to a random value between minZ and maxZ\nObjects will be elevated according to the terrain change
RELATIVE=Relative
SET_ALTITUDE_RELATIVE_TOOLTIP=Relative altitude change\nTerrain and objects altitude will be changed by the specified amount
DONE=Başarılı
FAILED=Başarısız
USE_MAIN_CLIENT=Use main client
USE_MAIN_CLIENT_TOOLTIP1=Application will freeze for the entire operation duration
USE_MAIN_CLIENT_TOOLTIP2=Performance will be worse than with second account
SECONDARY_CREDENTIALS=Secondary credentials
TEST_CONNECTION=Test connection
BLUEPRINTS=Blueprints
SAVE_BLUEPRINT=Save Blueprint
SAVE_BLUEPRINT_WITH_HUE_TOOLTIP=If checked, hue will be saved
OVERWRITE=Overwrite
SAVE_BLUEPRINT_OVERWRITE_TOOLTIP=If checked and blueprint already exists, it will be overwritten
EMPTY_NAME_ERROR=Name cannot be empty
FILE_ALREADY_EXISTS=File already exists
COORD_MODE_RELATIVE=Relative
COORD_MODE_ABSOLUTE=Absolute
COORDINATE_X=Coordinates X
COORDINATE_Y=Coordinates Y
EMPTY=Boş
ALTITUDE_GRADIENT_TOOL=Altitude gradient
PATH=Path
PATH_WIDTH=Path width
SMOOTH_EDGE=Smooth edge
SMOOTH_EDGE_TOOLTIP=Edges of set width will be smoothened according to surrounding terrain
BLEND_FACTOR=Blend factor
BLEND_FACTOR_TOOLTIP=How much should we blend with current terrain altitude
SNAP_TO_TERRAIN=Snap to terrain
IMAGE_OVERLAY_WINDOW=Image Overlay
IMAGE_OVERLAY_LOAD=Load Image
IMAGE_OVERLAY_UNLOAD=Unload
IMAGE_OVERLAY_DRAW_ABOVE=Draw Above Terrain
IMAGE_OVERLAY_POSITION=Position (X, Y)
IMAGE_OVERLAY_SCALE=Scale
IMAGE_OVERLAY_OPACITY=Opacity
IMAGE_OVERLAY_SCREEN=Screen
IMAGE_OVERLAY_SIZE=Size (tiles)
RADIUS=Radius
BRUSH_RADIUS=Brush radius
SAMPLE_RADIUS=Sample radius
SAMPLE_RADIUS_TOOLTIP=How far to look for neighboring tiles when calculating average
STRENGTH=Strength
EDGE_FALLOFF=Edge falloff
FALLOFF_START=Falloff start
FALLOFF_START_TOOLTIP=Percentage of radius where falloff begins