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2 changes: 1 addition & 1 deletion README.md
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
# Street Map Plugin for UE4 [4.22]
# Street Map Plugin for UE4 [4.23]

This plugin allows you to import **OpenStreetMap** XML data into your **Unreal Engine 4** project as a new StreetMap asset type. You can use the example **Street Map Component** to render streets and buildings.

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54 changes: 27 additions & 27 deletions Source/StreetMapImporting/StreetMapImporting.Build.cs
Original file line number Diff line number Diff line change
Expand Up @@ -2,33 +2,33 @@

namespace UnrealBuildTool.Rules
{
public class StreetMapImporting : ModuleRules
public class StreetMapImporting : ModuleRules
{
public StreetMapImporting(ReadOnlyTargetRules Target)
: base(Target)
{
public StreetMapImporting(ReadOnlyTargetRules Target)
: base(Target)
{
PrivatePCHHeaderFile = "StreetMapImporting.h";
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"UnrealEd",
"XmlParser",
"AssetTools",
"Projects",
"Slate",
"EditorStyle",
"SlateCore",
"PropertyEditor",
"RenderCore",
"RHI",
"RawMesh",
"AssetTools",
"AssetRegistry",
"StreetMapRuntime"
}
);
PrivatePCHHeaderFile = "StreetMapImporting.h";
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"UnrealEd",
"XmlParser",
"AssetTools",
"Projects",
"Slate",
"EditorStyle",
"SlateCore",
"PropertyEditor",
"RenderCore",
"RHI",
"RawMesh",
"AssetTools",
"AssetRegistry",
"StreetMapRuntime"
}
);
}
}
}
}
38 changes: 19 additions & 19 deletions Source/StreetMapRuntime/StreetMapRuntime.Build.cs
Original file line number Diff line number Diff line change
Expand Up @@ -2,22 +2,22 @@

namespace UnrealBuildTool.Rules
{
public class StreetMapRuntime : ModuleRules
{
public StreetMapRuntime(ReadOnlyTargetRules Target)
: base(Target)
{
PrivatePCHHeaderFile = "StreetMapRuntime.h";
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"RHI",
"RenderCore",
"PropertyEditor"
}
);
}
}
}
public class StreetMapRuntime : ModuleRules
{
public StreetMapRuntime(ReadOnlyTargetRules Target)
: base(Target)
{
PrivatePCHHeaderFile = "StreetMapRuntime.h";
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"RHI",
"RenderCore",
"PropertyEditor"
}
);
}
}
}
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