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4 changes: 2 additions & 2 deletions InGame/GameObjects/Bosses/BossFinalBoss.cs
Original file line number Diff line number Diff line change
Expand Up @@ -1680,7 +1680,7 @@ public Values.HitCollision OnHit(GameObject gameObject, Vector2 direction, HitTy
}

// ganon damage form
if (_ganonForm && !_aiDamageState.IsInDamageState() && (damageType & HitType.PegasusBootsSword) != 0)
if (_ganonForm && !_aiDamageState.IsInDamageState() && (((damageType & HitType.PegasusBootsSword) != 0) || (damageType & HitType.SwordSpin) != 0)) // gatordile - original hit types
{
_ganonLives -= damage;
if (_ganonLives <= 0)
Expand Down Expand Up @@ -1806,4 +1806,4 @@ private bool OnPush(Vector2 direction, PushableComponent.PushType type)
return true;
}
}
}
}