Skip to content

Conversation

@DerpyChap
Copy link

This adds the ability to create an asset bundle containing macOS compatible shaders. When clicking "Export for TrombLoader" the user will be presented with a window with a list of shaders found in the project (excluding base game + TrombLoader shaders, along with all Hidden/* shaders).

image

There is additional logic in place that automatically selects shaders found within the scene. Once the button is clicked it will save the user's selection to the Assets/Resources/ folder to save some time when exporting again.

I've explicitly set the activeBuildTarget to StandaloneWindows64 for the main asset bundle. This should ensure the exported bundle is the same regardless of what operating system the user is running the editor on (Windows, macOS or Linux).

TrombLoader has also been updated to the latest release, which includes some new features for the Tromboner placeholders.

image

Lastly, the project's target Unity version has been upped to 2019.4.40f1 to match the game, with the added bonus of having access to the dark theme for the editor.

@DerpyChap
Copy link
Author

We'll probably also need https://github.com/legoandmars/TrombLoader/tree/animator-fix merged into TrombLoader at some point.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant