A simple mediator that facilitates strongly typed events in FiveM.
Please note: The current implementation JSON serializes every request. If performance is a main concern then please refrain from using this package.
Requests are events that are designed to be handled by one handler. Requests can optionally respond to the sender by supplying a response type.
Define requests in your shared project. A request is a class that inherits one of the following:
| Base Type | Description |
|---|---|
| IServerRequest | A server-sided message with no response |
IServerRequest<TResponse> |
A server-sided message with a response of TResponse |
| IClientRequest | A client-sided message with no response |
IClientRequest<TResponse> |
A client-sided message with a response of TResponse |
// A server request that returns a string
public class HelloWorldMessage : IServerRequest<string> // Could also be IClientRequest<string> if this was a client request
{
public string Name { get; set; }
}To respond to this message: create a new instance of ServerMediator in the server script, or ClientMediator in the client script, and call mediator.AddRequestHandler<TMessage, TResponse>(Handler) like below.
public class ServerMain : BaseScript
{
private readonly ServerMediator _mediator = new ServerMediator();
public ServerMain()
{
_mediator.AddRequestHandler<HelloWorldMessage, string>(OnHelloWorldMessage);
}
private Task<string> OnHelloWorldMessage(HelloWorldMessage message)
{
return Task.FromResult($"Hello {message.Name}!");
}
}To send a request: call mediator.SendToServer(message)
public class ClientMain : BaseScript
{
private readonly ClientMediator _mediator = new ClientMediator();
public ClientMain()
{
EventHandlers["onClientResourceStart"] += new Func<string, Task>(OnResourceStart);
}
private async Task OnResourceStart(string arg)
{
if (arg == GetCurrentResourceName())
{
var message = await _mediator.SendToServer(new HelloWorldMessage
{
Name = "World"
});
Debug.WriteLine(message);
}
}
}Notifications are events that are designed to be handled by many handlers. Notifications should be past tense. Ie. PlayerConnected, or PlayerDied.
Declare notifications in your shared project. A notification is a class that inherits INotification
public class HelloWorldJustOccurred : INotification
{
public string Message { get; set; }
}Add a notification handler to either your client or server script via mediator.AddNotificationHandler<TNotification>(Handler)
public class ClientMain : BaseScript
{
private readonly ClientMediator _mediator = new ClientMediator();
public ClientMain()
{
_mediator.AddNotificationHandler<HelloWorldJustOccurred>(OnHelloWorldJustOccurred);
}
private Task OnHelloWorldJustOccurred(HelloWorldJustOccurred @event)
{
Debug.WriteLine($"A hello world just occurred! {@event.Message}");
return Task.FromResult(0);
}
}Use either mediator.PublishToClient(message), mediator.PublishToServer(message), or mediator.PublishToAll(message) to publish your event.
_mediator.PublishToAll(new HelloWorldJustOccurred
{
Message = message
});