FEA Implement support for multiple concurrent games#11
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* Introduce an array to hold multiple Game instances * Check for an available game slot when a new player connects - If no available slot, start a new game and add it to the array - If an available slot exists, assign the player to that game * Each game instance runs independently with its own lifecycle and communication channel * Remove the unused HandleGetSit handler This commit introduces the capability to host multiple concurrent Pongo games. When a new player connects via WebSocket, the server checks for an available slot in the existing games. If no slot is available, a new game instance is started and added to the games array. This allows multiple games to run simultaneously, each with its own lifecycle and communication channel. The HandleGetSit handler has been removed as it is no longer needed in this implementation. Co-authored-by: Comai <github.com/lguibr/comai>
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This commit introduces the capability to host multiple concurrent Pongo games. When a new player connects via WebSocket, the server checks for an available slot in the existing games. If no slot is available, a new game instance is started and added to the games array. This allows multiple games to run simultaneously, each with its own lifecycle and communication channel. The HandleGetSit handler has been removed as it is no longer needed in this implementation.