Skip to content

Conversation

@chiefcll
Copy link
Contributor

Remove Extra params - and double texture2d call which wasn't used. The vertex logic matches the batched shader logic.

@jfboeve jfboeve self-requested a review January 13, 2026 09:38
Copy link
Collaborator

@jfboeve jfboeve left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Code looks like it should work. However the test is stuck on after a linear gradient test.

@chiefcll
Copy link
Contributor Author

This was needed
v_nodeCoords = a_nodeCoords;

Other shaders use the default vertex shader... good to know 😅

@jfboeve jfboeve added this pull request to the merge queue Jan 14, 2026
Merged via the queue into lightning-js:main with commit 0fed8d9 Jan 14, 2026
2 checks passed
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants