vello_hybrid: Optimize rendering of opaque full-tile images#1461
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vello_hybrid: Optimize rendering of opaque full-tile images#1461
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LaurenzV
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Feb 20, 2026
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Maybe we rename this to Custom instead of OpaqueId? Maybe it should also be a typed struct?
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(second one is up to you though, but the first one would be nice I think)
| /// Pixmap pixels were registered earlier; this is just a handle. | ||
| OpaqueId(ImageId), | ||
| /// | ||
| /// The `bool` indicates whether the image may contain non-opaque pixels. |
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Suggested change
| /// The `bool` indicates whether the image may contain non-opaque pixels. | |
| /// The `bool` indicates whether the image may contain non-opaque pixels. If unsure, set this to `true`. |
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| let [a, b, c, d, e, f] = root_transform.as_coeffs(); | ||
| let snapped_root = Affine::new([a, b, c, d, e.round(), f.round()]); |
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Can be replaced with transform.with_translation()
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Skip prior draw commands when a wide tile is fully covered by an opaque fill (opaque image). This avoids unnecessary compositing work for tiles that would be entirely overwritten.
I also added additional examples that allocate more and more images when pressing “a”, so I could run a very rough benchmark. It shows roughly a 1.65x improvement in the image randomized positioning scenario.
I am not entirely happy with the approach of carrying
may_have_opacitiesinsideImageSource, but I have not come up with a better solution yet. I would really welcome any ideas if you have suggestions.before.mp4
after.mp4