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Releases: liris-xr/AsioAudioUnity

v1.0.0

03 Dec 13:57

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⚠️ WARNING ⚠️

The Asio Audio Unity plugin has been completely reworked to become a GIT package.
From now on, the future releases of the package will be available through Unity's GIT package installation (see How to install).

Changed

  • Complete rework of the package to become a GIT package (not a .unitypackage release).
  • Functionalities stay the same as version 0.2.5.

See changelog at : https://github.com/liris-xr/AsioAudioUnity/blob/main/CHANGELOG.md

v0.2.5

01 Dec 10:55

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Fix issues where building wasn't operational :

  • Microsoft.Win32.Registry dll was adding confusions on build, uninstalling it fixed the issue.
  • Audio files needed to be copied to the build app, fixed by adding post-process build instructions.

Building app should be now operational (at least for PC, Mac, Linux standalone).

v0.2.4

26 May 13:05

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Fix bugs:

  • "Convert all Audio Sources in scene to Custom ASIO Audio Sources" from AsioAudioUnity menu didn't work on inactive objects.
  • "Add Source Position OSC to all Custom ASIO Audio Sources" from AsioAudioUnity menu didn't work on inactive objects.

v0.2.3

24 Apr 07:26

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New feature: Add volume functionality.
Fixed bug: Incremental freeze after a time due to audio sources offset setup.

v0.2.2

07 Apr 10:24

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Improvements:

  • Fix bug where the sound saturates when channel 1 on ASIO driver isn't used (due to format encoding differences).
  • Improve conversion process by also checking bits per sample (along with sample rate) on an audio file.

v0.2.1

02 Apr 09:13

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Add support for runtime editing on ASIO Audio Manager UI for built apps.

Known issues:

  • Changing sample rate at runtime doesn't seem to do anything yet.
  • Changing ASIO Audio Source channel at runtime is not supported yet.

v0.2.0

28 Mar 14:41

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New release tested on Unity 6.

Fix bugs:

  • Custom ASIO Audio Sources no longer initialise twice on awake (with Awake() and OnEnable()).
  • The process to play sound on ASIO Audio Sources on awake is now correctly set on the Custom ASIO Audio Source instead of the ASIO Audio Manager.

v0.1.3

28 Mar 08:59

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Additional features;

  • Buttons added to Custom ASIO Audio Sources.
  • Inspector multiedit support.
  • Add support for creating, enabling, disabling and destroying ASIO Audio Sources at runtime.

v0.1.2

25 Mar 15:59

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Additional features:

  • Add support on Audio File Path change at runtime.
  • Add UI on Game Window to monitor ASIO Audio Manager and ASIO Audio Sources.
  • Add a Unity tab to easily convert basic Audio Sources to ASIO Audio Sources and add Source Position OSC.
  • Add an option to create AsioAudioUnity objects by going to GameObject > AsioAudioUnity...

Fixed bugs:

  • Fix ASIO Audio Source UI when dragging and dropping audio file.

v0.1.1

17 Feb 12:44

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Fix bug "A sound doesn't continue properly when pausing, stopping or playing another sound".