Skip to content
Open
Show file tree
Hide file tree
Changes from all commits
Commits
Show all changes
46 commits
Select commit Hold shift + click to select a range
f8879bc
[zroasthanaka] add assets and script to skit
Bronya-Rand Aug 28, 2020
484a73a
[zroasthanaka] 2 sec beep than 10
Bronya-Rand Aug 28, 2020
dbc5e7f
[zroasthanaka] credit of helping
Bronya-Rand Aug 28, 2020
b7ccc28
[zroasthanaka] added meka sound, cps improved
Bronya-Rand Sep 5, 2020
aaff6a4
[zrh] added new bg/layer. new transform/credits
Bronya-Rand Sep 5, 2020
d54ab47
defs for hana for skit
Bronya-Rand Oct 18, 2020
f94c0c5
final details I think
Bronya-Rand Nov 23, 2020
95eb7c4
latest git
Bronya-Rand Apr 11, 2021
62bb891
remove problematic scripts
Bronya-Rand Apr 11, 2021
47237bb
update
Bronya-Rand Apr 11, 2021
c8fda6f
remove issues
Bronya-Rand Apr 11, 2021
34eccd8
transition thing
Bronya-Rand Apr 11, 2021
3e396ed
fix the select screen. also add fixes to zroast
Bronya-Rand Apr 17, 2021
c749a4b
more zroast patch
Bronya-Rand Apr 17, 2021
0db31c5
positions (not the song)
Bronya-Rand Apr 17, 2021
757b6c0
disclaimers update
Bronya-Rand Apr 17, 2021
708d7db
build hates names hmph
Bronya-Rand Apr 17, 2021
0fcad64
apply PR stuff from old cept SSB4N
Bronya-Rand Apr 17, 2021
d7a822a
new main menu song by Masterluma
Bronya-Rand Apr 25, 2021
4e73e8d
fixed play screen a bit
Bronya-Rand Sep 22, 2021
743cb99
adjusted play transition
Bronya-Rand Sep 22, 2021
087b9ce
fix typos
Bronya-Rand Sep 22, 2021
771169c
fix screens to be prettier
Bronya-Rand Sep 22, 2021
ecea23a
finalize finale and checks
Bronya-Rand Sep 23, 2021
5b6909d
update zroasthanaka
Bronya-Rand Sep 23, 2021
87c9102
make abridged transition constant
Bronya-Rand Sep 23, 2021
0b7ae4f
made cookie copyright compliant
Bronya-Rand Sep 23, 2021
c959cff
moved poem panic up
Bronya-Rand Sep 23, 2021
dd760f2
more unique randomness
Bronya-Rand Sep 23, 2021
8b2fde9
add some music at least to NatLaunch
Bronya-Rand Sep 23, 2021
0fadaa1
re-add mod_assets and append 2.0
Bronya-Rand Sep 23, 2021
e3e8e7f
update logo
Bronya-Rand Sep 23, 2021
9e64621
flip these conditions
Bronya-Rand Sep 23, 2021
52b57ba
last improvements to natlaunch
Bronya-Rand Sep 23, 2021
145b428
fadeout when transitioning to new skit
Bronya-Rand Sep 23, 2021
528a8d6
add intro to the skit menu
Bronya-Rand Sep 23, 2021
3271ff1
change 2 to 3 years
Bronya-Rand Sep 23, 2021
3517a16
if I'm changing year, I'm changing title
Bronya-Rand Sep 23, 2021
47383ff
add graves' missing effects
Bronya-Rand Sep 23, 2021
a431581
add merchandise and readjusted skit positions
Bronya-Rand Sep 23, 2021
1c2ccd3
bump ver
Bronya-Rand Sep 23, 2021
fbbc9dd
add merch thumbnails
Bronya-Rand Sep 23, 2021
7d81683
fixed define image call
Bronya-Rand Sep 23, 2021
8241bdf
fix scene black
Bronya-Rand Sep 23, 2021
3ecceab
fix missing three here
Bronya-Rand Sep 23, 2021
c655d67
Merge pull request #1 from GanstaKingofSA/2.1
Bronya-Rand Sep 24, 2021
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
60 changes: 0 additions & 60 deletions .travis.yml

This file was deleted.

3 changes: 2 additions & 1 deletion ddcc.rpy
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,8 @@ init -200 python:
"What is DDCC?", # Title
"ddcc", # Label
"club_date", #Thumbnail
"The DDCC Team"
"The DDCC Team",
skit_position = 19
)

## The Explanation
Expand Down
2 changes: 0 additions & 2 deletions definitions-cokie.rpy
Original file line number Diff line number Diff line change
@@ -1,6 +1,4 @@


define audio.cokie_bgm01 = "mod_assets/cokie/cokie_bgm01.ogg" # Earthbound - Pokey's House.
define audio.cokie_sfx_whoosh = "mod_assets/cokie/cokie_sfx_whoosh.wav" #Whoosh SFX from Microsoft Office PowerPoint.

image cokie_n_cookie = "mod_assets/cokie/cokie_n_cookie.png" #Cookie sprite from Cookie Cliker.
Expand Down
159 changes: 159 additions & 0 deletions definitions-originalscript.rpy
Original file line number Diff line number Diff line change
@@ -0,0 +1,159 @@
# DiabloGraves -- I yanked these out of the original script because fast-forward uses them
# if you do anything else with Monika in the spaceroom or ghost Natsuki these will probably come in handy.

init python:
class RectCluster(object):
def __init__(self, theDisplayable, numRects=12, areaWidth = 30, areaHeight = 30):
self.sm = SpriteManager(update=self.update)
self.rects = [ ]
self.displayable = theDisplayable
self.numRects = numRects
self.areaWidth = areaWidth
self.areaHeight = areaHeight

for i in range(self.numRects):
self.add(self.displayable)

def add(self, d):
s = self.sm.create(d)
s.x = (random.random() - 0.5) * self.areaWidth * 2
s.y = (random.random() - 0.5) * self.areaHeight * 2
s.width = random.random() * self.areaWidth / 2
s.height = random.random() * self.areaHeight / 2
self.rects.append(s)

def update(self, st):
for s in self.rects:
s.x = (random.random() - 0.5) * self.areaWidth * 2
s.y = (random.random() - 0.5) * self.areaHeight * 2
s.width = random.random() * self.areaWidth / 2
s.height = random.random() * self.areaHeight / 2
return 0

image n_rects_ghost1:
RectCluster(Solid("#000"), 4, 15, 5).sm
pos (580, 270)
size (20, 25)
alpha 0.0
8.0
easeout 12 alpha 1.0

image n_rects_ghost2:
RectCluster(Solid("#000"), 4, 15, 5).sm
pos (652, 264)
size (20, 25)
alpha 0.0
8.0
easeout 12 alpha 1.0

image n_rects_ghost3:
RectCluster(Solid("#000"), 4, 15, 5).sm
pos (616, 310)
size (25, 15)
alpha 0.0
8.0
easeout 12 alpha 1.0

image n_rects_ghost4:
RectCluster(Solid("#000"), 4, 15, 5).sm
pos (735, 310)
size (25, 20)
0.5
easeout 0.25 zoom 4.5 xoffset 250 yoffset -250

image n_rects_ghost5:
RectCluster(Solid("#000"), 4, 15, 5).sm
pos (740, 376)
size (25, 20)
0.5
easeout 0.25 zoom 4.5 xoffset 250 yoffset -100

image mask_child:
"images/cg/monika/child_2.png"
xtile 2

image mask_mask:
"images/cg/monika/mask.png"
xtile 3

image mask_mask_flip:
"images/cg/monika/mask.png"
xtile 3 xzoom -1


image maskb:
"images/cg/monika/maskb.png"
xtile 3

image mask_test = AnimatedMask("#ff6000", "mask_mask", "maskb", 0.10, 32)
image mask_test2 = AnimatedMask("#ffffff", "mask_mask", "maskb", 0.03, 16)
image mask_test3 = AnimatedMask("#ff6000", "mask_mask_flip", "maskb", 0.10, 32)
image mask_test4 = AnimatedMask("#ffffff", "mask_mask_flip", "maskb", 0.03, 16)

image mask_2:
"images/cg/monika/mask_2.png"
xtile 3 subpixel True
block:
xoffset 1280
linear 1200 xoffset 0
repeat

image mask_3:
"images/cg/monika/mask_3.png"
xtile 3 subpixel True
block:
xoffset 1280
linear 180 xoffset 0
repeat

image monika_room = "images/cg/monika/monika_room.png"
image monika_room_highlight:
"images/cg/monika/monika_room_highlight.png"
function monika_alpha
image monika_bg = "images/cg/monika/monika_bg.png"
image monika_bg_highlight:
"images/cg/monika/monika_bg_highlight.png"
function monika_alpha
image monika_scare = "images/cg/monika/monika_scare.png"

image monika_body_glitch1:
"images/cg/monika/monika_glitch1.png"
0.15
"images/cg/monika/monika_glitch2.png"
0.15
"images/cg/monika/monika_glitch1.png"
0.15
"images/cg/monika/monika_glitch2.png"
1.00
"images/cg/monika/monika_glitch1.png"
0.15
"images/cg/monika/monika_glitch2.png"
0.15
"images/cg/monika/monika_glitch1.png"
0.15
"images/cg/monika/monika_glitch2.png"

image monika_body_glitch2:
"images/cg/monika/monika_glitch3.png"
0.15
"images/cg/monika/monika_glitch4.png"
0.15
"images/cg/monika/monika_glitch3.png"
0.15
"images/cg/monika/monika_glitch4.png"
1.00
"images/cg/monika/monika_glitch3.png"
0.15
"images/cg/monika/monika_glitch4.png"
0.15
"images/cg/monika/monika_glitch3.png"
0.15
"images/cg/monika/monika_glitch4.png"


image room_glitch = "images/cg/monika/monika_bg_glitch.png"

image room_mask = LiveComposite((1280, 720), (0, 0), "mask_test", (0, 0), "mask_test2")
image room_mask2 = LiveComposite((1280, 720), (0, 0), "mask_test3", (0, 0), "mask_test4")


Loading