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- Guard cleanGroupData against roster wipe when UnitName returns nil during HOME→INSTANCE group transition (root cause of permanent sync loss) - Queue messages in safeSend instead of silently dropping them - Add channel fallback in trySend (INSTANCE_CHAT ↔ PARTY) - Graduated recovery in CHALLENGE_MODE_START (1s, 3s, 6s, 10s) - READY handler now registers spells in data.spells - Interrupts: add missing refreshDisplay in GROUP_ROSTER_UPDATE
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Spell Data Details
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luac -p)luacheckpasses with 0 warnings / 0 errors