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Fixes #183

Signed-off-by: Ashwani Kumar Kamal <ashwanikamal.im421@gmail.com>

The lifetime of an object is not tied solely to Lua garbage collection. An object remains alive as long as at least one reference exists.

Some objects expose an explicit *stop* or *close* operation, which releases internal resources (such as Lua states or kernel hooks) before the object itself is freed.
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"Lua states" seems misleading here.. see https://www.lua.org/manual/5.4/manual.html#lua_State


Lua garbage collection may release Lua references to an object, but this does not necessarily destroy the underlying kernel object. Garbage collection typically results in a reference counter decrement.

Kernel-held references keep the object alive even after all Lua references are gone. For deterministic cleanup, objects should be explicitly stopped or unloaded when appropriate.
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can you give an example?

Lunatik exposes kernel facilities to Lua through *objects*. A Lunatik object is a Lua userdata that represents a kernel-resident resource and is shared between Lua and C code.

Internally, each Lunatik object combines:
- a Lua userdata
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per runtime, right? each object might correspond to many userdata.

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lneto commented Jan 17, 2026

@sneaky-potato are you still working on this?

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sneaky-potato commented Jan 17, 2026

Hi @lneto , yes. I’ve been a bit caught up with other work lately, but I haven’t dropped it and will resume once things free up. Thanks for checking! I will mark the PR as draft for now.

@sneaky-potato sneaky-potato marked this pull request as draft January 17, 2026 19:22
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lneto commented Jan 17, 2026

Hi @lneto , yes. I’ve been a bit caught up with other work lately, but I haven’t dropped it and will resume once things free up. Thanks for checking! I will mark the PR as draft for now.

No worries, I'm just planning the next release.. thanks!

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add documentation for Lunatik objects

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