🎮 A collection of graphic experiments (Materials, VFX, ecc) made with Unreal Engine 5
🍿 Pop Corn Simple popcorn "pop" simulated by switching between two meshes through a visibility tag. vfx-pop-corn.mp4 |
🖼️ Texture Destroyer Simple dissolve & destroy effect on a texture using the Texture Sample node vfx-texture-destroyer.mp4 |
🎆 Fireworks Simple fireworks VFX using 3 emitters (projectile, trail, and explosion) and Niagara events (location and death) to link them together. This is the rough result. vfx-fireworks.mp4 |
🌋 Erode A simple Unreal material, which simulates surface erosion using a noise texture, the step node, and an opacity mask. mat-erode.mp4 |
🪨 Dust Impact + Debris A simple VFX in Unreal using Niagara to simulate dusty terrain. To enhance the effect I added the spawning of some debris that then disappears automatically after a while. vfx-dust-impact.mp4 |
⚡ Electric Bands Little material I created for a "cylinder electric field" using mainly the GenerateBand module of the Material Editor, a cylindrical mesh and making it customizable in color, number of bands, speed, etc. mat-electric-bands.mp4 |
🔥 Flipbook Fire A VFX fire made through flipbook animation. vfx-fire.mp4 |
💨 Flipbook Smoke A VFX effect that simulate a column of smoke using flipbook. vfx-smoke.mp4 |
🌠 Curling Stars A VFX effect made by using mainly curling noise module. vfx-stars.mp4 |
🔌 Short Circuit A VFX effect that simulate an electric short circuit. vfx-scircuit.mp4 |
🏃♂️➡️ Cinetic Lines A VFX to show cinetic stylized lines when player runs. vfx-clines.mp4 |
💨 Smoke Trail A VFX effect that create a simple smoke trail behind player when runs. vfx-trail.mp4 |