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@lyuma lyuma commented May 31, 2024

This will cause some jagged edges. Make sure to increase the size of your bounds and subdivide your polygons carefully to avoid (obvious) artifacts around the edges.

You'll want something around the border to conceal polygon artifacts.

This codepath is active for either SHADER_API_MOBILE or SHADER_API_GLES30 . Run Unity with -force-gles30 to test.

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