A modular 2D game engine framework in Rust.
- Hot-reloading for rapid development
- Entity-Component-System (ECS) architecture
- Cross-platform support (Windows, macOS, Linux, WebAssembly)
- ECS: Core game logic and entity management
- Input: Handles keyboard and mouse inputs
- Window: Manages the game window and events
- Audio: Manages audio playback and effects
- Clone the repository
git clone https://github.com/yourusername/pixel-pioneer.git
- Build the project
cargo build
- Run the project
cargo run
Contributions are welcome! Please open an issue or submit a pull request.
This project is licensed under the MIT License.