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Pixel Pioneer

A modular 2D game engine framework in Rust.

Features

  • Hot-reloading for rapid development
  • Entity-Component-System (ECS) architecture
  • Cross-platform support (Windows, macOS, Linux, WebAssembly)

Structure

  • ECS: Core game logic and entity management
  • Input: Handles keyboard and mouse inputs
  • Window: Manages the game window and events
  • Audio: Manages audio playback and effects

Getting Started

  1. Clone the repository
    git clone https://github.com/yourusername/pixel-pioneer.git
  2. Build the project
    cargo build
  3. Run the project
    cargo run

Contributing

Contributions are welcome! Please open an issue or submit a pull request.

License

This project is licensed under the MIT License.

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A modular 2D game engine framework in Rust

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