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A C++ Unreal Engine plugin for rendering floating text (e.g. damage numbers, status effects).

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FloatingText Unreal Engine Plugin

A C++ Unreal Engine plugin for rendering floating text (e.g. damage numbers, status effects).

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Installation

  1. Create a Plugins folder in your Unreal project (if it doesn't already exist):
YourProject/Plugins
  1. Clone or copy this repository into the Plugins folder:
YourProject/Plugins/FloatingText
  1. Right-click your .uproject file and select:
  • Generate Visual Studio project files (Windows)

Usage

The plugin exposes a Floating Text Component with Blueprint-callable functions for rendering text values.

Adding the Component

  1. Add the FloatingTextComponent to an Actor (C++ or Blueprint).
  2. Place or spawn the Actor in the world.
  3. Call one of the render functions to update the displayed text.

RenderString

Renders a string value.

RenderString(
  Value,
  Color = White,
  Scale = 1.0,
  bOutline = false
)

RenderFloat

Renders a floating-point number.

RenderFloat(
  Value,
  Color = White,
  Scale = 1.0,
  bOutline = false
)

RenderInt

Renders an integer value.

RenderInt(
  Value,
  Color = White,
  Scale = 1.0,
  bOutline = false
)

Notes

  • Tested with Unreal Engine 5.7.1

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A C++ Unreal Engine plugin for rendering floating text (e.g. damage numbers, status effects).

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