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Checkpoint: Canon Console L1 (stable)

Your Name and others added 23 commits July 2, 2025 14:05
This reverts commit 56f098e.

	#	modified:   src/App.jsx
- Complete project structure with all modules
- Week 1-4 detailed checklists
- Architecture documentation
- Progress tracking system
- GitHub Actions for automated progress reports
- StateController: Single write authority with afterWrite events
- StateReader: Read-only access patterns for components
- StateValidator: State integrity checking with production throttling
- Fixed self-reference bug in validation rules
- Remove stack traces in production builds
- Add initialization module to wire everything together
- Implement 4Hz validation throttling for production performance
- Centralize all initialization in initializeStateManagement()
- Remove StateDebugger auto-initialization
- Fix AtomicToBeatBus mappings (remove non-existent properties)
- Add RAF batching for interaction events to prevent flooding
- Wrap StateDebugger console logs in DEV checks
- Add connectBeatBus() for deferred BeatBus connection
- Improve cleanup with RAF cancellation
State Management Layer:
- StateController: Single write authority for all atoms
- StateReader: Read-only access patterns
- StateValidator: State integrity with throttled validation
- AtomicToBeatBus: Auto-sync bridge between atoms and events
- StateDebugger: Visual state inspection (Ctrl+Shift+D)

Event Orchestration Layer:
- BeatBus: Central event system with middleware support
- EventCatalog: Complete event definitions and schemas
- EventValidator: Runtime event validation via middleware
- EventDebugger: Visual event flow debugging (Ctrl+Shift+E)

All systems production-ready with proper error handling and cleanup
- Add eslint-disable for BeatBus.use (not a React hook)
- Remove unused Events import
- Clean up unused variables
- Keep WebGLBackground as dumb renderer
- Move intelligence to ConsciousnessEngine
- Engine will listen to BeatBus and emit blueprints
- Cleaner separation of concerns
- Created event catalog with SST v3.0 requirements
- Implemented TheaterDirector with complete timeline
- Added prewarm, start, cancel methods
- Cursor blinks exactly twice per spec
- Terminal shows double quotes in PRINT
- Memory fragment monitoring at exact percentages
- Debug access via window.theaterDirector
- Fixed ConsciousnessTheater.jsx (removed unused vars, fixed quotes)
- Fixed OpeningSequence.jsx (removed unused imports/vars)
- All ESLint errors resolved
- Used heredoc pattern for error-free fixes
- Fixed all syntax errors
- Consolidated all debug into single Director Console
- DevPerformanceMonitor toggleable via button
- Clean, working implementation
- Added AI-Native fix automation system (apply-fix.js)
- Fixed Director remount infinite loop
- Applied SST v3.0 compliance fixes
- Enhanced shaders with Gaussian blur and tier system
- Implemented enterprise-grade automation tools
- Fixed opening sequence timing and transitions
- Particles rendering (positioning needs adjustment)

Created today:
- scripts/apply-fix.js - General fix applicator
- scripts/apply-sst-v3-fixes.js - SST compliance automation
- fixes/ directory with specialized fixers
- Automatic backup system
- Professional shader implementation

TODO: Adjust particle camera/FOV for full screen spread
- Particles now emerge from HELLO CURTIS text ✓
- Particles are visible and fill more of screen ✓
- Added GPU-safe point sizing with proper error handling
- Fixed shader uniform bridging (uStageProgress/uStageBlend)
- Implemented emergence blueprint caching
- Added fallback morph animation
- Scale increased to 1.6x for visibility

TODO: Fine-tune tier behaviors and SST v3.0 compliance
- Browser-safe incident capture and deduplication
- Console sink with error stack preservation
- WebGL monitoring (shader errors, FPS, context loss)
- Incident store with pattern-based filtering
- WebSocket server for centralized monitoring
- Stats tracking (dedupe rate, severity breakdown)
- Silent mode with debug flag (window.__CANON_CONSOLE_DEBUG)
- Works offline with local storage
- Captures 4 incident types: console, runtime, WebGL, promises

Performance:
- Deduplicates identical errors to reduce noise
- Ignores React DevTools and HMR warnings
- Throttled GL error checking (1Hz)
- Max 5 reconnect attempts then goes quiet

Test with:
- window.__canonIncidents.getStats()
- window.__canonConsole.connected
- console.error(new Error('test'))
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2 participants