Skip to content
This repository was archived by the owner on Feb 1, 2025. It is now read-only.

Fixed typos in the Documentation#28

Open
SilasContaifer wants to merge 1 commit intomicrosoft:public/0.11.xfrom
SilasContaifer:FixedDocsTypos
Open

Fixed typos in the Documentation#28
SilasContaifer wants to merge 1 commit intomicrosoft:public/0.11.xfrom
SilasContaifer:FixedDocsTypos

Conversation

@SilasContaifer
Copy link

I saw that inside the scripts like in UxtHandConstraintComponent.h we refer to the component as **UU**xtHandConstraintComponent but when a user uses Unreal do insert this component, they cannot search for anything that starts with the UUx... as for them each component will be find it with their name starting with Uxt (e.g. Uxt Hand Constraint).

So I propose this changes removing the double U in this three files in the documentation, I confirm that that is no other citation of a component starting with UUxt in the other .md in this Docs folder.

I saw that inside the scripts like in UxtHandConstraintComponent.h we refer to the component as UUxtHandConstraintComponent but when a user uses Unreal do insert this component, they cannot search for anything that starts with the UUx... as for them each component will be find it with their name starting with Uxt (e.g. Uxt Hand Constraint)
@ghost
Copy link

ghost commented Mar 2, 2021

CLA assistant check
All CLA requirements met.

@luis-valverde-ms
Copy link

Thanks a lot @SilasContaifer . I'm running it through the team to make sure we standardize the way we write type names in docs. My vote goes for what you propose (skip type prefix, at least in actors and components). Once we reach a decision, I'll update you here, implement the changes in the internal repo and push them to GitHub.

Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants