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2 changes: 1 addition & 1 deletion creature_factory.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -715,7 +715,7 @@ static vector<BuffId> getResistanceAndVulnerability(RandomGen& random) {
}

PCreature CreatureFactory::getSpecial(CreatureId id, TribeId tribe, SpecialParams p, const ControllerFactory& factory) {
Body body = Body(p.humanoid, p.living ? BodyMaterialId("FLESH") : BodyMaterialId("SPIRIT"),
Body body = Body(p.humanoid, p.living ? BodyMaterialId("FLESH") : BodyMaterialId("SPIRIT_WITH_BRAIN"),
p.large ? Body::Size::LARGE : Body::Size::MEDIUM);
if (p.wings)
body.addWithoutUpdatingPermanentEffects(BodyPart::WING, 2);
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2 changes: 1 addition & 1 deletion data_free/game_config/creatures.txt
Original file line number Diff line number Diff line change
Expand Up @@ -669,7 +669,7 @@ End
}
body = {
type = NonHumanoid LARGE
material = SPIRIT
material = SPIRIT_WITH_BRAIN
}
permanentEffects = {
CONSUMPTION_SKILL 1
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