Releases: modawan/reone
Releases · modawan/reone
Reone 0.20.0
Commit: 6153108
Unpack reone-0.20.0.zip anywhere, run bin/launcher.exe first, select swkotor directory, save configuration, then launch.
What's Changed
- Port codebase over to SDL3 by @loudbytes in #85
- A port to GLAD 2.0 to sidestep GLEW's issues on Linux by @ProjectSynchro in #86
- [system] Fix ISmallVector by @loudbytes in #87
- [graphics] Remove IWindow interface by @loudbytes in #88
- [nfc] Refactor uses of static_cast on KeyCode by @modawan in #80
- [nfc] Add SDL3_LDFLAGS along with SDL3_LIBRARIES by @modawan in #89
- [toolkit] Initialize SDL3 for toolkit by @modawan in #93
- [graphics] Fix mesh construction from vertex data by @modawan in #92
- [ci] Move build steps into composite actions by @modawan in #94
- [game] Implement item spells for medpacks by @modawan in #81
- [graphics] Initialize shadows FB with a depth buffer by @modawan in #90
- [game] Implement grenades and explosion effects by @modawan in #95
- [ci] Setup releases by @modawan in #84
- [ci] Use a short ref to name releases by @modawan in #96
New Contributors
- @ProjectSynchro made their first contribution in #86
Full Changelog: nightly...0.20.0
Nightly build
Unpack reone-nightly.zip anywhere, run bin/launcher.exe first, select swkotor directory, save configuration, then launch. Backup anything precious that you might have in game data directories. The engine should never modify anything there, but extra precaution will not hurt.