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Binary file added 00 Core/meshes/f/furn_com_coatofarms_01.nif
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Binary file added 00 Core/meshes/f/furn_com_coatofarms_02.nif
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Binary file added 00 Core/meshes/f/furn_de_rope_03.nif
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Binary file added 00 Core/meshes/f/furn_de_rope_05.nif
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Binary file added 00 Core/meshes/f/furn_de_rope_07.nif
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Binary file modified 00 Core/meshes/f/furn_hook_01.nif
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Binary file modified 00 Core/meshes/f/furn_imp_flag_01.nif
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We use alpha threshold 133/255 for every alpha-tested mesh to prevent coverage shifts at the border of MGE XE distant land, which has that threshold value hardcoded in its alpha-to-coverage shader.

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Well, probably ruined the history again, but the model transparency is fixed.

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Binary file modified 00 Core/meshes/x/ex_c_chimney_tall_02.nif
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Binary file modified 00 Core/meshes/x/ex_common_awning_wood_01.nif
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Binary file modified 00 Core/meshes/x/ex_common_chimney_tall.nif
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Binary file added 00 Core/meshes/x/furn_flagpole_01.nif
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