Skip to content

morrics/Expanded_Clothes

Repository files navigation

Expanded Clothes

A mod for My Winter Car, Small tweaks for improved logic clothes

I was embarrassed to post the source code because it consists of vibecode, but this moment had to come

Expanded Clothes — NexusMods

Resources used

Mod Settings

The mod settings are flexible, practically everything can be disabled

Skin support

The mod supports custom skins

Expanded Clothes API

The mod contains a simple API for modders.

For example

using Expanded_Clothes;

// ...

private void Mod_OnLoad()
{
      if (ModLoader.IsModPresent("Expanded_Clothes"))
      {
            // Use handlers so that if the player has not installed the mod,
            // no errors appear in the console
            // DO NOT MAKE YOUR MOD DEPENDENT ON MINE IF IT IS NOT NECESSARY
            EX_Load();
      }
}

private void EX_Load()
{
    // USE OWN MODID
    // create shelf
    Expanded_Clothes.API.Shelf("MODID", new Vector3(0f, 0f, 0f), new Vector3(270f, 0f, 0f));
    // create coat rack with random hats (boolean true)
    Expanded_Clothes.API.CoatRack("MODID", new Vector3(0f, 0f, 04f), new Vector3(0f, 0f, 0f), true);
    // create washer
    Expanded_Clothes.API.Washer("MODID", new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f));
}

API.Register see in Futufon.cs

Credits

Huge thanks

honeycomb936: idea with mod, help with code

DUBOVYK: high-quality hand textures

traxr: high-quality clothes

cinnerax: high-quality 3d-models

Resources used

Script from HowMuchIsLeft: for cloth status ItemContentDescription.cs used in StateDirty.cs

About

No description, website, or topics provided.

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages