I am a recent Computer Science graduate based in the Portland area with a passion for building robust systems and exploring highly visual, interactive technologies. With a background blending rigorous academia, hands-on hardware management, and post-grad passion projects, I approach problem-solving with both creativity and precision.
- 💼 Currently working: Contracted at Intel Corporation, managing component inventory and quality control—bringing a practical hardware perspective to my software engineering pursuits.
- 🔭 Currently seeking: Software Engineer and ASIC Verification/AI Engineer roles. (Recently passed the Google Hiring Assessment!)
- 🧠 Currently exploring: The intersection of software and physical systems, specifically working with Unreal Engine, robotics, and OptiTrack motion capture technology.
- 🌱 Always learning: I love diving into emerging tech, prepping for technical challenges using TypeScript, and exploring creative AI tools for code development.
- ⚡ Fun fact: When I'm not coding, I'm likely attending pop culture conventions, catching local aviation airshows, watching a Robert Eggers film, or hanging out at the arcade.
Thanks for stopping by! Feel free to reach out if you want to chat about code, game dev, or motion capture.